Reveal deck: Wrongly buffed
I'm not in PL still, but I used reveal and only reveal deck to reach rank 17 (almost 18) in season 2 with 3-6 games a day max. So tho I'm no top expert, I'm pretty good at it.
So here is what I think about reveal deck and the 2 new cards related to reveal type.
Hefty Helge is not bad, the problem is venedel elite, it's so ridiculously overpower for a bronze card, and should definitely get a redone in hotfix.
Here is my overall thought about the design about reveal:
In china we have an old saying "use generals to block the enemy soilders, use mud to prevent water flood" (I'm bad at translating). Which basicallys means, we use corresponding methods to stop the upcoming troubles, and this should be the spirit and ultimate goal of reveal deck------ "You don't lose if you know your enemy and yourself". You should be able to counter what your enemy have with what you have soon as you know your enemy's strategy (seeing his cards getting revealed).
Instead, what we got, including most pre-patch reveal cards and 2 new cards, is brute force. You can't block your enemy's special cards even if you know it's in your enemy's hand; you can't prevent enemy's deploy ability even you know when he will play it, you can at best set a card's power to 1, but in real game the essence of a card is it's ability, not power.
Hefty and Venedel do not bring the salvation of reveal archetype, but (at least venedel) will sure to be the "side kick" of meta in other NG archetypes, simply because these cards only need revealed cards, but the cards themselves do not interact with the archetype in anyway.
What we need is something that make our intel useful. For now, the intel only good when we are strictly doing one thin-----let opponent play out all his cards first, the order of playing and the finisher are the 2 things that reveal archetype value more than anything, because only reveal type knows what opponent is holding and reverse-thinking what opponent will do. However such strict rules limits the potential of reveal deck, and sometimes in the end we still do not have enough strength to overpower other decks. Which is probably why CDPR want to fix reveal by giving even more brute force, but doing that simply makes the unique factor of reveal type cease to exist.
You want me to give a good example of great-designed reveal archetype card? Sweer. Tho it can be used on cards on board, choosing revealed units can mess up opponent's deck more than anything, especially decks that revlove around few bronze cards and certain abilities (*cough spellaetel *cough Henselt)
What reveal deck need is low strength but good interaction with opponent deck (Supposely it should has lower strength than other decks, as reveal deck should be able to control enemy hand, deck and playing order in some way, which can easily get out of hand and become THE meta if reveal itself has high strength).
What we need, is some gold card banish a card in your hand and banish a revealed card in opponent hand;
what we need is lock a revealed card and boost it by 5
what we need is when a card is played, damage all revealed copy of that card, and if some cards in the hand are destroyed, draw a new card (work on both sides, can be used to destroy enemy strategy tho giving him a new card, or destroy cards in your hand to trigger ability or replace cards suit for current situation)
I'm content with the "brute force" part of reveal before the patch, but what we need more now is more interaction, not more cards that does damage on the board
Reveal should be the "control" deck that gwent does not really have right now, it really has this potential if the path is set right
I'm not in PL still, but I used reveal and only reveal deck to reach rank 17 (almost 18) in season 2 with 3-6 games a day max. So tho I'm no top expert, I'm pretty good at it.
So here is what I think about reveal deck and the 2 new cards related to reveal type.
Hefty Helge is not bad, the problem is venedel elite, it's so ridiculously overpower for a bronze card, and should definitely get a redone in hotfix.
Here is my overall thought about the design about reveal:
In china we have an old saying "use generals to block the enemy soilders, use mud to prevent water flood" (I'm bad at translating). Which basicallys means, we use corresponding methods to stop the upcoming troubles, and this should be the spirit and ultimate goal of reveal deck------ "You don't lose if you know your enemy and yourself". You should be able to counter what your enemy have with what you have soon as you know your enemy's strategy (seeing his cards getting revealed).
Instead, what we got, including most pre-patch reveal cards and 2 new cards, is brute force. You can't block your enemy's special cards even if you know it's in your enemy's hand; you can't prevent enemy's deploy ability even you know when he will play it, you can at best set a card's power to 1, but in real game the essence of a card is it's ability, not power.
Hefty and Venedel do not bring the salvation of reveal archetype, but (at least venedel) will sure to be the "side kick" of meta in other NG archetypes, simply because these cards only need revealed cards, but the cards themselves do not interact with the archetype in anyway.
What we need is something that make our intel useful. For now, the intel only good when we are strictly doing one thin-----let opponent play out all his cards first, the order of playing and the finisher are the 2 things that reveal archetype value more than anything, because only reveal type knows what opponent is holding and reverse-thinking what opponent will do. However such strict rules limits the potential of reveal deck, and sometimes in the end we still do not have enough strength to overpower other decks. Which is probably why CDPR want to fix reveal by giving even more brute force, but doing that simply makes the unique factor of reveal type cease to exist.
You want me to give a good example of great-designed reveal archetype card? Sweer. Tho it can be used on cards on board, choosing revealed units can mess up opponent's deck more than anything, especially decks that revlove around few bronze cards and certain abilities (*cough spellaetel *cough Henselt)
What reveal deck need is low strength but good interaction with opponent deck (Supposely it should has lower strength than other decks, as reveal deck should be able to control enemy hand, deck and playing order in some way, which can easily get out of hand and become THE meta if reveal itself has high strength).
What we need, is some gold card banish a card in your hand and banish a revealed card in opponent hand;
what we need is lock a revealed card and boost it by 5
what we need is when a card is played, damage all revealed copy of that card, and if some cards in the hand are destroyed, draw a new card (work on both sides, can be used to destroy enemy strategy tho giving him a new card, or destroy cards in your hand to trigger ability or replace cards suit for current situation)
I'm content with the "brute force" part of reveal before the patch, but what we need more now is more interaction, not more cards that does damage on the board
Reveal should be the "control" deck that gwent does not really have right now, it really has this potential if the path is set right
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