TheShift;n10753561 said:
I know this seems to be an issue for players.
I guess I just have played long enough to know that it's just the way it is.
pretty sure it's never changed since closed beta
I honestly think a change to this system would break the game
Even at this point it's obvious the coin flip makes a huge difference in this game
(even though personally I could care less about it)
Fixing that main system should be priority one..
here's a question ... this has been my only ever played card game.. how does HS, magic,and whatever else decide who goes first ?
It's a little hard to compare Gwent to other card games, because there is no mana/land requirement to play your cards. I'm not sure how familiar you are with HS or Magic, but cards in those games require 'mana' to play.
In HS you get one mana per turn, so on turn one you can play a 1 mana cost card, on turn two you could play two 1 cost cards, or one 2 cost card, and so on.
In HS the player who goes first is decided ramdomly, however, the player who goes second automatically gets a 0 cost card called 'The Coin', that they can use at any point during the game, to add one mana to their mana pool, for one turn. This essentially evens out the downside of going second, as they can 'catch up' when they need to.
As a side note, Elder Scrolls Legends has a similar system, although you can use their version of 'The Coin' three times (not on the same turn though), instead of once.
Magic is again different, in Magic cards have a mana cost associated with them the same as in HS, except in Magic you do not automatically get one mana per turn, instead you have to play 'land' cards from your deck that essentially say on them 'Give me 1 mana for this turn'. You can only play one land per turn. But they hang around the whole game - so ASSUMING you played one land per turn all game, it would basically mean the same as in HS - one extra mana, per turn. Except in Magic this never happens. Part of the skill of deckbuilding there is deciding how many lands you want to put on your deck so as to not be mana starved, or have a land flooded hand. ALSO, that was the really simple explanation, as Magic is absurdly complicated xD
All that being said though, in Magic it is random who goes first. However, in Magic you draw a card every turn - except your first turn, if you are going first. So the player going second basically starts with one extra card in hand.
Buuuut like I said at the beginning, these are so massively different games to Gwent that a lot of comparisons are kind of moot. In Gwent you can play any cards at any time, and points on the board are the only win condition. Gwent also has the pass systen. All of this together means who goes first is massively more important.
Sorry I wrote way more than I intended, but I hope that answers your questions.