Proactive Weather suggestions
With the introduction of Moonlight as either Boon or Hazard, weather decks got a brand new level of interesting strategies.
Shall we think to how Frost, Fog and Rain could receive the same treatment?
Frost
White Frost
Special, Hazard: Deal 2 damage to the Lowest unit on turn start
Freezed Battlefield
Special, Boon: Boost a random Wild Hunt or Ogroid unit by 2 on turn start
Fog
Impenetrable Fog
Special, Hazard: Deal 2 damage to the Highest unit on turn start
Creeping Fog
Special, Boon: Boost a random Necrophage unit by 2 on turn start
Rain
Torrential Rain
Special, Hazard: Deal 1 damage to 2 random unit on turn start, and Lock Machines on contact
Downpour
Special, Boon: Boost a random Insectoid unit by 2 on turn start
I think Torrential Rain could use a little boost, given its sub-par hazard effect, so I added the underscored part.
Lore-wise, it should make sense .
It could be a good alternative for Dagon, who spawns Fog 95% of the time.
What do you guys suggest to spice up the weather game?
With the introduction of Moonlight as either Boon or Hazard, weather decks got a brand new level of interesting strategies.
Shall we think to how Frost, Fog and Rain could receive the same treatment?
Frost
White Frost
Special, Hazard: Deal 2 damage to the Lowest unit on turn start
Freezed Battlefield
Special, Boon: Boost a random Wild Hunt or Ogroid unit by 2 on turn start
Fog
Impenetrable Fog
Special, Hazard: Deal 2 damage to the Highest unit on turn start
Creeping Fog
Special, Boon: Boost a random Necrophage unit by 2 on turn start
Rain
Torrential Rain
Special, Hazard: Deal 1 damage to 2 random unit on turn start, and Lock Machines on contact
Downpour
Special, Boon: Boost a random Insectoid unit by 2 on turn start
I think Torrential Rain could use a little boost, given its sub-par hazard effect, so I added the underscored part.
Lore-wise, it should make sense .
It could be a good alternative for Dagon, who spawns Fog 95% of the time.
What do you guys suggest to spice up the weather game?