A simple coin flip solution back from the CBT
First of all, sorry for not posting in this topic (don't want to necropost, but mods can merge if they see fit) and sorry if this was discussed (I couldn't find it).
Remember when we had ST faction ability back in the CBT? They could choose who goes first in a round once per match. If a player who lost a coin flip gets this ability, it helps a lot in the following cases which often happen when you go first: win a round with -2 CA or lose a round on equal cards. I will leave spies out of the equation for the sake of simplicity since that's a different issue.
In the first case (win with -2CA) it's sometimes impossible to regain CA since you have to play 1st in the second round and your opponent might have carryover. However, if you choose to play second thanks to the ability described above, you can regain 1CA and/or bleed your opponent even when he has a carryover. And he still goes 1st in the last round. So in the worst case in the last round you have -1 CA and your opponent goes first.
In the second case (lose on equal cards) you always have to go first in the 3rd round. Moreover, if you had no carryover, you have -1CA. So, again, the ability above would make your opponent going first in the 3rd round, which makes things better for you.
If there's a draw in the first round, you simply choose your opponent to go first in the second one (it already works exactly like this in the game right now).
There's another case: you go first and your opponent wins going down 1 card. Again, if you had no carryover, you have to play first in the last round and be on equal cards with the opponent. With the ability above, you make him go first in the 3rd round.
Bottom line, in all of these cases (which cover most of the outcomes, I believe), the ability above provides a bonus to the player who lost a coin flip without being overpowered or too hard to implement in the game and explain to the community.
What do you guys think?
P.S. Yes, I remember ST ability in the CBT was too powerful, but that was because they could win a coin flip and you had to go first in all 3 rounds.
P.P.S. This solution also fixes carryover. If you go first and your opponent loses round 1, his carryover no longer prevents you from dry passing, because you choose that he goes first in R2.
First of all, sorry for not posting in this topic (don't want to necropost, but mods can merge if they see fit) and sorry if this was discussed (I couldn't find it).
Remember when we had ST faction ability back in the CBT? They could choose who goes first in a round once per match. If a player who lost a coin flip gets this ability, it helps a lot in the following cases which often happen when you go first: win a round with -2 CA or lose a round on equal cards. I will leave spies out of the equation for the sake of simplicity since that's a different issue.
In the first case (win with -2CA) it's sometimes impossible to regain CA since you have to play 1st in the second round and your opponent might have carryover. However, if you choose to play second thanks to the ability described above, you can regain 1CA and/or bleed your opponent even when he has a carryover. And he still goes 1st in the last round. So in the worst case in the last round you have -1 CA and your opponent goes first.
In the second case (lose on equal cards) you always have to go first in the 3rd round. Moreover, if you had no carryover, you have -1CA. So, again, the ability above would make your opponent going first in the 3rd round, which makes things better for you.
If there's a draw in the first round, you simply choose your opponent to go first in the second one (it already works exactly like this in the game right now).
There's another case: you go first and your opponent wins going down 1 card. Again, if you had no carryover, you have to play first in the last round and be on equal cards with the opponent. With the ability above, you make him go first in the 3rd round.
Bottom line, in all of these cases (which cover most of the outcomes, I believe), the ability above provides a bonus to the player who lost a coin flip without being overpowered or too hard to implement in the game and explain to the community.
What do you guys think?
P.S. Yes, I remember ST ability in the CBT was too powerful, but that was because they could win a coin flip and you had to go first in all 3 rounds.
P.P.S. This solution also fixes carryover. If you go first and your opponent loses round 1, his carryover no longer prevents you from dry passing, because you choose that he goes first in R2.
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