Dwarven agitator still baffles me because i don't understand the point of this card. I don't know what the intention of the devs was but i have a feeling it missed completely. I guess they figured people would play 3-4 dwarves in the deck and this one would pull a random one?
So far this card is a 14 point Skirmisher, so not only that it allows you to put 6 skirmishers in your deck, but half of them get 2 extra points for no reason.
This should have worked like Elven Scout, where the 2 points reward you for taking a risk with randomness. This is how it works in every card game, randomness is cheaper when it comes to card budget. However this doesn't apply to agitator, although it says random it can be easily controllable and it's just free points.
Imo the card should be completely redesigned, there is no redeeming value here, and anything it COULD have been, it's already taken by the Elven scout.
Secondly the silver cards, Hatori and Paulie. Why are these cards in ST in the first place? I understand that CDPR wants more graveyard interaction, but so far interaction is just another word for resurrection. Also all this homogenization from giving every faction resurrections makes the games feel alike aswell, it doesn't matter what faction you play because all play about the same and employ the same strategies.
If you really want GY interaction with Paulie, maybe have it put a dwarf back in the deck and boost self by its power. This would have other synergies with Barclay or Broover.
Hatori also failed miserably with its designed, it was meant to be a support for handbuffing decks yet it's just more resurrection for the dwarf deck. I would rework this aswell, maybe give it an Item interaction because he's a blacksmith. The card was added to the game before the Item tag was introduced so it's time to make adjustments.
He can work well as a "choose one" unit aswell, blacksmithing and cooking.
Lastly some of the golds are quite ridiculous aswell and through no fault of their own.
While both Ithlinne and Aglais have not changed, the game itself changed and everything is connected, whenever you buff A it also affects B but it seems CDPR didn't take this into account.
Tremors no longer hits your own units now, yet it still summons a guardian. WHY? i understand that it used to summon an earth elemental, for flavor, but it's no longer the case and doesn't make sense from a balance perspective either.
This small change alone makes Ithlinne 30+ power.
Aglais was also an underused card and tbh i really liked the "effort" tag on it. It was quite balanced because it was a hit or miss type of card, it could provide good value but sometimes it wasn't that great so it all balanced out. Now in the last patch a plethora of powerful special cards were introduced, many silvers aswell which are quite powerful and run in most decks, making Aglais guaranteed value.
Some of these can reach close to 20 value and you also add 9 on top of that.
TLDR: agitator should be removed/redesigned, tone down the resurrects, have the gold cards balanced around the changes made in Mid-winter patch.