Allow players to replace a unit if the row is full
I think you should be allowed to replace (destroy) a unit on your side of the board if the row the is full. I don't really see much sense in having a row limit gameplay wise anyway, so it shouldn't have as little influence on the game as possible. Additionally, although CDPR refuses to believe every unit being agile is suboptimal, this change would be necessary if you'd reintroduce row locked units or introduce a prefered-row-system in order to avoid situations there your opponent would fill a row (e.g. NG spies).
I think you should be allowed to replace (destroy) a unit on your side of the board if the row the is full. I don't really see much sense in having a row limit gameplay wise anyway, so it shouldn't have as little influence on the game as possible. Additionally, although CDPR refuses to believe every unit being agile is suboptimal, this change would be necessary if you'd reintroduce row locked units or introduce a prefered-row-system in order to avoid situations there your opponent would fill a row (e.g. NG spies).