Balance overhaul suggestions (Northern Realms)
This is my big balance overhaul (part 2, you can see part 1 here). I'd just like to share some of my opinions and ideas with the community. Hopefully, someone will read this.
The new patch could be considered nothing more than a balance fix for the Midwinter Patch. The only thing that has seemingly changed so far is that Dwarves are gone and Impera Enforcers are back to their old state. Here are some more in-depth changes
If you want to hear the reasoning for any of the changes I made, feel free to ask me in the comments.
Northern Realms
Vandergrift's Blade
Deal 11 damage to an enemy. If that kills it, banish it. Remove the option to destroy cursed units.
Removes weird cursed punish
Phillipa Eilhart
1 Strength. Deal 15 damage to an enemy. Deal the overkill damage to another enemy.
Adds consistency and keeps the card simple for new players (since it's a starter card)
Henselt
Allow him to only play a maximum of 2 copies of the chosen unit from your deck.
Prevents game-changing Winch plays.
Vernon Roche
Deal 9 damage (up from 7)
Allows Vernon's damage to actually kill important units instead of just being raw points.
Damned Sorceress
4 Strength, deal 6 damage. If there is a Cursed unit in your Graveyard, deal 9 damage instead.
Credit to RsMerchant
Kaedweni Revenant
5 Strength, 1 Armor. When you play your next Cursed unit, spawn a copy of this unit on its row with 1 less strength.
Replaces unthematic special synergy. The units spawned will decrease in value (5 spawns a 4. 4 spawns a 3. 3 spawns a 2, etc...) but makes it easier to trigger.
Kiyan
7 Strength. Boost self by 1 for each Cursed ally (on the board).
Replaces tutoring and random creating with a synergistic cursed effect. Heavily synergizes with Kaedweni Revenants.
Adda
7 Strength. Spawn a base copy of a Bronze cursed ally.
Makes her ability synergize with the archetype and increases consistency since you know what you're getting
Field Medic
6 Strength. Shuffle a Bronze unit in your graveyard back into your deck and boost it to this unit's strength. Add "Temeria" tag to the Medic.
Makes the card a viable option in Temeria decks to shuffle back Blue Stripes Commandos.
Aedirnian Mauler
5 Strength. Deal 4 damage to an enemy. Increase the damage by 2 for each Armored adjacent ally.
Adds synergy and power to a previously bland and weak card.
Bloody Baron
5 Strength. Play a Bronze or Silver Cursed unit from your deck.
Adds synergy. Thematically, this is a powerful 20 point play with the Botchling and Lubberkin.
Tridam Infantry
10 Strength. Give an ally 5 Armor.
Adds a little complexity to a previously bland card.
Ves
Make her mulligan work the same as it does in between rounds.
Currently, her ability forces you to pick all the cards you want to replace at the same time and doesn't blacklist, so it often happens that you just draw another copy of the card you just replaced.
I'd like to thank anyone who has read this post (even those who just looked at a couple of cards). Please tell me what you think. I welcome any suggestions. You can view the previous part here .
This is my big balance overhaul (part 2, you can see part 1 here). I'd just like to share some of my opinions and ideas with the community. Hopefully, someone will read this.
The new patch could be considered nothing more than a balance fix for the Midwinter Patch. The only thing that has seemingly changed so far is that Dwarves are gone and Impera Enforcers are back to their old state. Here are some more in-depth changes
If you want to hear the reasoning for any of the changes I made, feel free to ask me in the comments.
Northern Realms
Vandergrift's Blade
Deal 11 damage to an enemy. If that kills it, banish it. Remove the option to destroy cursed units.
Removes weird cursed punish
Phillipa Eilhart
1 Strength. Deal 15 damage to an enemy. Deal the overkill damage to another enemy.
Adds consistency and keeps the card simple for new players (since it's a starter card)
Henselt
Allow him to only play a maximum of 2 copies of the chosen unit from your deck.
Prevents game-changing Winch plays.
Vernon Roche
Deal 9 damage (up from 7)
Allows Vernon's damage to actually kill important units instead of just being raw points.
Damned Sorceress
4 Strength, deal 6 damage. If there is a Cursed unit in your Graveyard, deal 9 damage instead.
Credit to RsMerchant
Kaedweni Revenant
5 Strength, 1 Armor. When you play your next Cursed unit, spawn a copy of this unit on its row with 1 less strength.
Replaces unthematic special synergy. The units spawned will decrease in value (5 spawns a 4. 4 spawns a 3. 3 spawns a 2, etc...) but makes it easier to trigger.
Kiyan
7 Strength. Boost self by 1 for each Cursed ally (on the board).
Replaces tutoring and random creating with a synergistic cursed effect. Heavily synergizes with Kaedweni Revenants.
Adda
7 Strength. Spawn a base copy of a Bronze cursed ally.
Makes her ability synergize with the archetype and increases consistency since you know what you're getting
Field Medic
6 Strength. Shuffle a Bronze unit in your graveyard back into your deck and boost it to this unit's strength. Add "Temeria" tag to the Medic.
Makes the card a viable option in Temeria decks to shuffle back Blue Stripes Commandos.
Aedirnian Mauler
5 Strength. Deal 4 damage to an enemy. Increase the damage by 2 for each Armored adjacent ally.
Adds synergy and power to a previously bland and weak card.
Bloody Baron
5 Strength. Play a Bronze or Silver Cursed unit from your deck.
Adds synergy. Thematically, this is a powerful 20 point play with the Botchling and Lubberkin.
Tridam Infantry
10 Strength. Give an ally 5 Armor.
Adds a little complexity to a previously bland card.
Ves
Make her mulligan work the same as it does in between rounds.
Currently, her ability forces you to pick all the cards you want to replace at the same time and doesn't blacklist, so it often happens that you just draw another copy of the card you just replaced.
I'd like to thank anyone who has read this post (even those who just looked at a couple of cards). Please tell me what you think. I welcome any suggestions. You can view the previous part here .
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