Balance overhaul suggestions (Scoia'Tael)
This is my big balance overhaul (part 4, links to previous parts at the bottom). I'd just like to share some of my opinions and ideas with the community. Hopefully, someone will read this.
The new patch could be considered nothing more than a balance fix for the Midwinter Patch. The only thing that has seemingly changed so far is that Dwarves are gone and Impera Enforcers are back to their old state. Here are some more in-depth changes
I propose a change to Boons. make them trigger at the end of your turn, unlike Hazards.
If you want to hear the reasoning for any of the changes I made, feel free to ask me in the comments.
Scoia'Tael
Elven Blade
Boost an ally by 6. If it's an Elf, deal 6 damage to an enemy.
Added Elf synergy in favor of being completely ineffective against elves.
Paulie Dahlberg
3 Strength. Create a Bronze dwarf.
Still has the same feel, without limiting design space, and allowing dwarf strengthening to come back to help out Mahakam Defenders.
Mahakam Defender
6 Strength. Gain Resilience. If you have 3 or more Dwarf allies on this row, Boost self by 4.
Bring back Mahakam Defenders! This card really establishes what dwarves are about. It's not about slamming points on the board, I hope.
Mahakam Guard
9 Strength. Boost an ally by 2. If it's a Dwarf, Strengthen it instead.
Synergizes with Mahakam Defenders to increase your carryover.
Milaen
3 Strength. Deal 5 damage to 2 enemies and move them to this row.
Gives the card a little movement synergy.
Ithlinne
5 Strength. Play a Bronze boon or hazard from your deck and spawn a copy of it.
Balances Ithlinne around long-term value.
Hawker Healer
5 Strength. Boost 2 allies by 2. If they were already boosted, boost them by 4 instead.
Establishes a boost archetype alongside Mahakam Marauders.
Sage
Strength increase from 2 to 4.
Filavandrel
7 Strength. Move 3 units to this row. If allied Elves, boost them by 3.
A hybrid between an Elf/ Movement leader. Much more interesting than the current create ability.
Hattori
6 Strength. Boost an ally by this unit's power.
This way, the card actually gets better with handbuffs.
Mahakam Volunteers
5 Strength 2 Armor. When you play your next Dwarf, summon a copy of this unit from your deck.
More exciting than the old version, and it promotes a specific style of play
Panther
7 Strength. Deal 2 damage. Whenever you play an ambush, or an allied ambush is revealed, repeat this ability.
More interesting. Promotes an ambush archetype
Schirrú
Make him immune to his own Epidemic.
A necessary change in my opinion. Epidemic is unplayable most of the time because he just kills himself.
Elven Archer
6 Strength. Deal 1 damage for each Elf ally, up to a maximum of 8 damage.
Added synergy makes the card more meaningful.
Vrihedd Neophyte
8 Strength. Boost 2 random loyal units in your hand by 2.
Focusing more on the boost makes this card much stronger.
Francesca Fandabair
Stop it from boosting disloyal units.
I'd like to thank anyone who has read this post (even those who just looked at a couple of cards). Please tell me what you think. I welcome any suggestions.
Previous posts:
This is my big balance overhaul (part 4, links to previous parts at the bottom). I'd just like to share some of my opinions and ideas with the community. Hopefully, someone will read this.
The new patch could be considered nothing more than a balance fix for the Midwinter Patch. The only thing that has seemingly changed so far is that Dwarves are gone and Impera Enforcers are back to their old state. Here are some more in-depth changes
I propose a change to Boons. make them trigger at the end of your turn, unlike Hazards.
If you want to hear the reasoning for any of the changes I made, feel free to ask me in the comments.
Scoia'Tael
Elven Blade
Boost an ally by 6. If it's an Elf, deal 6 damage to an enemy.
Added Elf synergy in favor of being completely ineffective against elves.
Paulie Dahlberg
3 Strength. Create a Bronze dwarf.
Still has the same feel, without limiting design space, and allowing dwarf strengthening to come back to help out Mahakam Defenders.
Mahakam Defender
6 Strength. Gain Resilience. If you have 3 or more Dwarf allies on this row, Boost self by 4.
Bring back Mahakam Defenders! This card really establishes what dwarves are about. It's not about slamming points on the board, I hope.
Mahakam Guard
9 Strength. Boost an ally by 2. If it's a Dwarf, Strengthen it instead.
Synergizes with Mahakam Defenders to increase your carryover.
Milaen
3 Strength. Deal 5 damage to 2 enemies and move them to this row.
Gives the card a little movement synergy.
Ithlinne
5 Strength. Play a Bronze boon or hazard from your deck and spawn a copy of it.
Balances Ithlinne around long-term value.
Hawker Healer
5 Strength. Boost 2 allies by 2. If they were already boosted, boost them by 4 instead.
Establishes a boost archetype alongside Mahakam Marauders.
Sage
Strength increase from 2 to 4.
Filavandrel
7 Strength. Move 3 units to this row. If allied Elves, boost them by 3.
A hybrid between an Elf/ Movement leader. Much more interesting than the current create ability.
Hattori
6 Strength. Boost an ally by this unit's power.
This way, the card actually gets better with handbuffs.
Mahakam Volunteers
5 Strength 2 Armor. When you play your next Dwarf, summon a copy of this unit from your deck.
More exciting than the old version, and it promotes a specific style of play
Panther
7 Strength. Deal 2 damage. Whenever you play an ambush, or an allied ambush is revealed, repeat this ability.
More interesting. Promotes an ambush archetype
Schirrú
Make him immune to his own Epidemic.
A necessary change in my opinion. Epidemic is unplayable most of the time because he just kills himself.
Elven Archer
6 Strength. Deal 1 damage for each Elf ally, up to a maximum of 8 damage.
Added synergy makes the card more meaningful.
Vrihedd Neophyte
8 Strength. Boost 2 random loyal units in your hand by 2.
Focusing more on the boost makes this card much stronger.
Francesca Fandabair
Stop it from boosting disloyal units.
I'd like to thank anyone who has read this post (even those who just looked at a couple of cards). Please tell me what you think. I welcome any suggestions.
Previous posts:
Last edited: