Balance overhaul suggestions (Nilfgaard)
This is my big balance overhaul (part 5 - parts 1-4 are linked at the end of the post). I'd just like to share some of my opinions and ideas with the community. Hopefully, someone will read this.
The new patch could be considered nothing more than a balance fix for the Midwinter Patch. The only thing that has seemingly changed so far is that Dwarves are gone and Impera Enforcers are back to their old state. Here are some more in-depth changes
I propose a change to Boons. make them trigger at the end of your turn, unlike Hazards.
If you want to hear the reasoning for any of the changes I made, feel free to ask me in the comments, I am open to discussion.
Nilfgaard
Assassination
Destroy a unit adjacent to a spy.
Makes you and your opponent think more about your positioning
Cadaverine
Deal 10 damage to a unit. If it wasn't destroyed, boost a random unit in your hand by 4.
Less conditional effect than it was previously.
Auckes
11 Strength. Swap a card in your hand for a Witcher.
If you have no Witchers left in your deck, you won't be able to swap.
Fringilla Vigo
8 Strength. Lock 2 units.
A replacement for Auckes, whose ability I've changed. If people like Fringilla's old ability, it could be put on a new card to let the meme live on.
Letho of Gulet
1 Strength, Spying. Destroy the unit to the left.
A much simpler and more reliable effect than before. Removes Regis combo, which some people didn't like (though I didn't have a problem with it).
Ambassador
2 Strength, Spying. Boost an ally by 7, twice.
Makes you less vulnerable to scorch by allowing you to spread out your boosts if you want.
Alba Pikeman
7 Strength. When you play your next Solder, boost self by 6
Solder Synergy.
Serrit
9 Strength. Damage a revealed enemy by 7.
Deithwen Arbalest
3 Strength. Deal 6 damage. If you have a Soldier on each row, deal 8 damage instead.
Used to be a weaker Nauzicaa Brigade
Rot Tosser
9 Strength. Reduce the timer back to 1. Cow Carcass only destroys non-spying enemies
This makes the card ignore Emissaries on the row, and also speeds up the effect, making it safer to play. The cow often gets blocked by a 1 strength tutor anyway.
Sweers
11 Strength. Swap a revealed unit.
A powerful effect that can be used to mulligan both your and enemy cards. I suggested moving Sweers' ability to a neutral card, and limiting it to 2 copies. This is a powerful effect that you could use to
Xarthisius
13 Strength. Look at your opponent's hand and deck. Choose up to 3 cards. If they're in your opponent's deck, move them to the bottom. If they're in your opponent's hand, reveal them.
When looking at the cards, you will not know which ones are in the deck and which ones are in your opponent's hand.
Could see play in a reveal deck for utility with added synergy, or just any deck at all that wants more information.
I'd like to thank anyone who has read this post (even those who just looked at a couple of cards). Please tell me what you think. I welcome any suggestions.
Previous posts:
This is my big balance overhaul (part 5 - parts 1-4 are linked at the end of the post). I'd just like to share some of my opinions and ideas with the community. Hopefully, someone will read this.
The new patch could be considered nothing more than a balance fix for the Midwinter Patch. The only thing that has seemingly changed so far is that Dwarves are gone and Impera Enforcers are back to their old state. Here are some more in-depth changes
I propose a change to Boons. make them trigger at the end of your turn, unlike Hazards.
If you want to hear the reasoning for any of the changes I made, feel free to ask me in the comments, I am open to discussion.
Nilfgaard
Assassination
Destroy a unit adjacent to a spy.
Makes you and your opponent think more about your positioning
Cadaverine
Deal 10 damage to a unit. If it wasn't destroyed, boost a random unit in your hand by 4.
Less conditional effect than it was previously.
Auckes
11 Strength. Swap a card in your hand for a Witcher.
If you have no Witchers left in your deck, you won't be able to swap.
Fringilla Vigo
8 Strength. Lock 2 units.
A replacement for Auckes, whose ability I've changed. If people like Fringilla's old ability, it could be put on a new card to let the meme live on.
Letho of Gulet
1 Strength, Spying. Destroy the unit to the left.
A much simpler and more reliable effect than before. Removes Regis combo, which some people didn't like (though I didn't have a problem with it).
Ambassador
2 Strength, Spying. Boost an ally by 7, twice.
Makes you less vulnerable to scorch by allowing you to spread out your boosts if you want.
Alba Pikeman
7 Strength. When you play your next Solder, boost self by 6
Solder Synergy.
Serrit
9 Strength. Damage a revealed enemy by 7.
Deithwen Arbalest
3 Strength. Deal 6 damage. If you have a Soldier on each row, deal 8 damage instead.
Used to be a weaker Nauzicaa Brigade
Rot Tosser
9 Strength. Reduce the timer back to 1. Cow Carcass only destroys non-spying enemies
This makes the card ignore Emissaries on the row, and also speeds up the effect, making it safer to play. The cow often gets blocked by a 1 strength tutor anyway.
Sweers
11 Strength. Swap a revealed unit.
A powerful effect that can be used to mulligan both your and enemy cards. I suggested moving Sweers' ability to a neutral card, and limiting it to 2 copies. This is a powerful effect that you could use to
Xarthisius
13 Strength. Look at your opponent's hand and deck. Choose up to 3 cards. If they're in your opponent's deck, move them to the bottom. If they're in your opponent's hand, reveal them.
When looking at the cards, you will not know which ones are in the deck and which ones are in your opponent's hand.
Could see play in a reveal deck for utility with added synergy, or just any deck at all that wants more information.
I'd like to thank anyone who has read this post (even those who just looked at a couple of cards). Please tell me what you think. I welcome any suggestions.
Previous posts:
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