partci;n10499032 said:
I fail to see the logic behind this. Explain how I go first in R1, than I lose it on equal cards and go first again in R2, what will happen?
(CnP from my own analysis, this is based on the game's
current rules)
These are the possible outcomes for carryovers (considering each player's hand worth around the same value, without considering CA spies).
1. Carryover-player went first:
a. He wins first round with -1 card. Then he can bleed his opponent easily with his carryover (and making his opponent lose 1 card), resulting with even-cards on third round.
b. He loses first round with even cards. His opponent then can bleed him, but can't make him lose any card (due to his carryover), resulting with even-cards on third round.
c. He loses first round with +1 card. His opponent can't deny that +1 CA due to his carryover, resulting with him having 1 more card on third round. [PROBLEM]
2. Carryover player went second:
a. He wins first round with -1 card. This makes the same result as 1.a above.
b. He wins first round with even cards. He can make his opponent lose 1 card just by dry-passing, resulting in him having 1 more card on third round. This actually still applies even without carryovers going on from this player. [PROBLEM]
c. He loses first round with +1 card. This makes the same result as 1.c above. [PROBLEM]
By changing who goes first in round 2, that'd fix problem [1.c] and [2.c]. However, this won't fix carryovers' issues when they win the first round, which in this case, the carryovers themselves are the ones that need to be tweaked. A fix for problem [2.b] is in my previous post.
Btw, we already know that going second is better than going first in gwent, so I think it's very logical for the first round winner to go second on
all following rounds as their reward. This fixes carryover problem as well, without having any much difference compared to what we have now (dry-pass is still available).
EDIT: Oh I actually missed something very important there. Auto safe-bleed will happen due to what I suggested. And now I'm 100% certain that only the second rule is needed, this one: "A player that went second can't declare a pass
just after the other player declared one. (Applies on all rounds)". But of course a combination of both can be used, either way the results are the same. 1: Coin-flip issue is fixed. 2: Loser's carryovers is fixed (problems [1.c] and [2.c]). 3: CA spies is no longer needed. BUT, it creates one problem: The first round winner is guaranteed to be able to bleed his opponent safely (as if he played an uncountered spy, but without the 13 points body).
Therefore... that rule has to come with a compensation. The loser of first round gets some-kind of reinforcement, that can be leader-dependent or not, whose value should be around 13-15 in regard to CA spies we currently have. This can make leaders even more determining in deck-building, due to them having this new 'Reinforcement' effect. Or, just stick to that 13-15 points for any leader. Interestingly, this DO fix carryovers problem by preventing them to win in 2 rounds.
In my conclusion, these are what we need: a fix to coin-flip (something similar to what I suggested), CA spies removed, and the addition of this following rule (to fix carryover problems). "The loser of the first round plays a card from his hand first on the second round, but that player gets bonus starting points".