What if the player on blue coin just always gets to draw three cards round 2 if he lost R1 instead of having to "yield"? It seems much simpler to me.
TheNotoriousThree;n10582102 said:What if the player on blue coin just always gets to draw three cards round 2 if he lost R1 instead of having to "yield"? It seems much simpler to me.
TrompeLaMort;n10584042 said:It is simpler, but very abusable. The easiest example is that the first player can just dry-pass and go two cards up.
TheNotoriousThree;n10585442 said:He doesn't. He only draws an additional card if he loses R1. So it's the same mechanic you proposed but without the "yield" card or token, you just pass if you are down in points and lose the round, thus "yielding".
Or am I missing something?
Other games make their games look weird just to balance their first-player advantage issues.Esmer;n1056629 said:Anyway, I think those changes would overcomplicate the game too much, and Gwent is already not an easy game to get into.
Yes, those are valid points. On complexity I'm with overcold_ice, I don't think there's gonna be a fair solution that doesn't involve some kind of increase in complexity. These two are actually relatively simple solutions.Esmer;n10581732 said:The point is we have to be very careful with a solution to it, because it could make things worse (add its own problems, overcomplicate the game, make strong some specific kind of decks, etc).
overcold_ice;n10590372 said:How about you try to think about a possible rewording of yield-effect. Or even, think about another possible fix to coin-flip issues that can actually fix them. And I have NOT yet asked you to find a fix to carry-over issues.
That's more complex than Yield as a card.Esmer;n10592252 said:I see you are a nice person! So yes, I proposed a simple solution which also fixes carry over. It's not ideal, but it's easier and it makes going first less disadvantageous.
When you go first and lose R1, your carryover actually works unless your opponent has a spy or more carry over points. If you go first and win, your opponent's carry over doesn't work because you make him go first R2.
We also discussed some other solutions like points auction in that thread.