partci;n10596052 said:
Which are instantly creating at least two bodies on the board, which can be huge. Also, why do we have cards that are two bodies and split 12 PTS between each as staples in the main decks of two factions right now - SK and ST, while NG has the NG Knight that is 12 STR on a single body, but the card is nowhere to be seen (except in this so troublesome Handbuff deck)?
Those two piece Bronzes should not be 12 STR and I will give you a quick example why - Slave Infantry (which is another archetype in the game NERFED into the ground) - Slave Infantry gives you instant 3 bodies but it is only wort 9 points. 12 STR 2 piece Bronzes should have some condition before spewing all their points or should be tuned down a bit.
I recently tried to play Swarm Consume with Yennefer, it gave me a new light on how broken tutor with bodies are. When a deck that isn’t oriented towards swarming with low points bodies, generally bellow 5 points, can outnumber, or at least easily catch up, with a deck that aims at swarming with low value bodies, this is a sign that something is wrong.
I was playing with Arachas Behemoth, Arachas Drone, Celaeno Harpy, and Draug, Germain (…), and decks like Alchemy or Swapa’tael managed to catch up with me in terms of the number of cards on the board, which is insane considering none of those decks are really swarm decks, in return denying most of my Yennefer points.
Most tutors shouldn’t have bodies, this is even truer for create cards which just can play normal cards with one more points and one more body.
As for Mahakam Ale I agree, it shouldn’t be an Alchemy card, it’d force Alchemy to play with Swallow, which would increase the risk of being scorched rather than spreading points equally on the board, might also reduce the number of Alchemy cards in the deck, which would reduce the efficiency of Viper Witchers; which right now are ridiculously strong and probably should receive an additional nerf, because a hard removal bronze that can be in theory used 6 times is not a good thing for the game as it just hard counters every engine heavy deck way too easily, and makes locks useless.