Anti-Finisher Cards are needed
This is another thing I think about how to balance coinflip / card advantage.
All in all, the very reason that coinflip/card advantage is a thing is because the cards later played cannot be countered, to balance that, we need them to be "hitable", and making playing card first a bit more advantageous.
Few cards ability suggestion...I will not name them since I don't want "which card in which faction is OP" "unfair only this faction have counter" to affect the center of discussion (They should probably all in neutral to allow everyone access...but I'm not 100% this is for the best) :
1. 7str silver: When opponent passes, damage the highest opponent unit by half.
This can be used to counter Ciri Nova and other high str stack units. To counter this card, opponent's second last card will have to have 7+ damage ability, but saving such ability can cause other effects that are not related to card advantage, for example, saving damage will allow your opponent's engine cards generate more points.
2.Special gold card: When you passes, if this card is in the graveyard, choose 1 of 2: 1.give your highest unit immunity. 2.give the units on least-unit row immunity
This is used to prevent your high str unit(s) get hitted later in the round where you can no longer play cards, I don't think I need to explain it's usefulness. Obviously scortch can still be dangerous, but that card itself has enough limitations.
3.6str gold: Deploy: boost self by 1 for each card in your hand in round1; by 2 in round 2; by 4 in round 3. The ability boost max at 20 points.( so 26 points at max potential)
This is a high str unit that encourage you play it early, and it's very rewarding at the start of round 3. Tho not requiring deck build restriction like Nova, it does take a lot of risk putting this high unit early in rounds. High risk high reward.
Certainly the cards won't appear in every game, but like Roach:Merciless pre-release (destroy ambush and card advantage), it will make ppl less want to play the countered card, namely shupe, Nova, 17str monster giant. And without finishers taking majority, the coinflip's advantage is further restricted
This is another thing I think about how to balance coinflip / card advantage.
All in all, the very reason that coinflip/card advantage is a thing is because the cards later played cannot be countered, to balance that, we need them to be "hitable", and making playing card first a bit more advantageous.
Few cards ability suggestion...I will not name them since I don't want "which card in which faction is OP" "unfair only this faction have counter" to affect the center of discussion (They should probably all in neutral to allow everyone access...but I'm not 100% this is for the best) :
1. 7str silver: When opponent passes, damage the highest opponent unit by half.
This can be used to counter Ciri Nova and other high str stack units. To counter this card, opponent's second last card will have to have 7+ damage ability, but saving such ability can cause other effects that are not related to card advantage, for example, saving damage will allow your opponent's engine cards generate more points.
2.Special gold card: When you passes, if this card is in the graveyard, choose 1 of 2: 1.give your highest unit immunity. 2.give the units on least-unit row immunity
This is used to prevent your high str unit(s) get hitted later in the round where you can no longer play cards, I don't think I need to explain it's usefulness. Obviously scortch can still be dangerous, but that card itself has enough limitations.
3.6str gold: Deploy: boost self by 1 for each card in your hand in round1; by 2 in round 2; by 4 in round 3. The ability boost max at 20 points.( so 26 points at max potential)
This is a high str unit that encourage you play it early, and it's very rewarding at the start of round 3. Tho not requiring deck build restriction like Nova, it does take a lot of risk putting this high unit early in rounds. High risk high reward.
Certainly the cards won't appear in every game, but like Roach:Merciless pre-release (destroy ambush and card advantage), it will make ppl less want to play the countered card, namely shupe, Nova, 17str monster giant. And without finishers taking majority, the coinflip's advantage is further restricted