FG15-ISH7EG;n10774391 said:
What has that to do with Aglais. If she is too strong, she needs a nerf, no matter how the faction is doing, if she isn't too strong she should stay as she is. And instead of keeping single cards too strong, only for a faction not becoming too weak, it makes more sense to buff too weak cards, because that will actually increase deck varity.
Completely agree. Please keep this thread focused on Aglais instead of general opinions of whether Scoia'tael is too strong or too weak.
FG15-ISH7EG;n10774391 said:
Concerning Aglais current state:
I think in theory she is in a good spot as a risk reward card. 8 power if the enemy doesn't have a spell isn't too bad and 8+silver specials is pretty strong but not too much.
The only problem that I see is that in the current situation there are too many decks running specials, such that the risk isn't high enough.
Of all decks (at high tier):
-32% use Runestone
-15% use Scorch
-47% use Mandrake
-46% use Recon
-25% use Double Cross
This makes her far too reliable. If Runestone gets removed from Ranked, and Mandrake or Recon might be nerved, the whole situation will look completly different for sure.
True, she rarely bricks nowadays. The problem with her though is that usually you just have to take what you get, having only 1 or 2 cards to choose from that has has no synergy with your deck or what you actually need in the situation. Granted sometimes you get just what you need, but that's very rare especially since opponent can actually play around her (e.g. a smart Consume player doesn't play Mandrake when suspecting Aglais). Also often she's a dead card until your opponent plays a spell, which sometimes happens only late in the game if ever at all.
Compare that to Vesemir, who's active from turn 1 and can play a card from your deck that you actually included for a reason (though granted sometimes that reason is just to have another Alchemy card
). Or even Triss where you have up to 3 choices again including cards that you added to your deck for a reason (but yes she cannot play Silver). Both of them are Neutral btw, but also there are several other examples of 6-pont Gold tutors for Silver cards in other factions as well.
Considering all this I don't find that +2 power all that strong. If anything she needs to get buffed if the changes you mentioned actually happen.
FG15-ISH7EG;n10774391 said:
What I personally find completly annoying about her is the banishing part. Playing a Eithne-Movement deck with Pit Trap, she can completely deny the whole strategy by banishing the Pit Trap. I think it would make more sense if she just spawned a copy and would banish that.
Eithne's ability is pretty strong and I don't find it problematic, that we have at least one card in the game that is able to mess with it. Movement has problems of its own if it only takes removing the ability to re-play Pit Trap to kill it.
Pruny;n10776121 said:
She isnt major but annoying as hell, 28points on rockslide that bricks my leader, cant exterminate braindead swarm.
with efort -4 she would be similar to Caretaker, who got nerfed from 6.
So including Rockslide into a swarm deck as a tech card against a swarm deck that runs Aglais turned out to be bad choice. Sorry, but that's hardly a reason to nerf a card. (You may also want to consider having more targets for your Eithne, as if it only takes Aglais to brick her, that seems problematic even without Aglais.)
I think Caretaker mostly meant to be a graveyard hate tech card. As a tech card though it's meant to be somewhat weaker against other decks, and usually having several targets he was too consistently good with the 6-point regular Gold tutor value.