l_WHIT3WOLF_l;n10831101 said:
Humans are used to calculating with things up to the order of tens. Calculation with numbers less than 10 is usually immediate and without effort, from 0-100 minimal effort is required. However as you scale these numbers up to several hundreds, things get difficult, we simply aren't used to it. Example: it's much easier to add 8 points to 44 than it is 73 to 448 (although the result is practically the same, just scaled by 10). It takes you an extra second or two and it's just meaningless. Besides, draws would be almost impossible and balancing the cards would be a lot more difficult when numbers got that much out of control.
In my opinion, numbers are already too high, it shouldn't be so easy to reach 100. With lesser powered cards you get a much more balanced game and it gets more difficult to build a high difference in points - strategic gameplay becomes more essential. So in fact I would propose an exact opposite - CDPR should decrase average power of bronzes (golds and silvers currently seem to be at a quite good spot).
Void_Singer;n10827651 said:
coinflip isn't the problem. having a 99% reaction based card set is. if there were more plays that generated value by being played in advance (or a system to book value) coinflip would be largely a moot point. without a first mover advantage to balance out reaction advantage there is no sane solution to coinflip issues.
THIS! Thank you. People don't seem to understand this enough. The game is currently too much reaction based and of course in such game going first is a disadvantage. With more proactive cards, going first could be advantageous and coinflip would no longer be such a bad thing. There will always have to be one player who starts, no matter what way it's decided. The best thing to do is to balance the game in such a way as to make both coins desirable. I actually have a couple of decks in which I absolutely want to go first or at least am totally fine with it as I can prepare my game.
And the proposition of alternating going first/second seems too abusable to be of use. You will always know if you start or not and prepare in advance, which IMO is not a good thing: you will only see some decks on blue coin and others on red. The game will get stale real quick this way.