Wishlist of Scoia'tael buffs.
With all the constructive nerf threads out there, I figured I'd post a modest list of Scoia buffs I'd like to see:
1. Bowman: Either increase strength to 9 or increase initial damage to 4.
2. Mahakam guards should go back to strengthening dwarves.
3. Silver Morenn: needs to revert to applying damage before the enemy's ability is resolved.
4. Sentries need to be able to reboost to proper value when resurrected.
5. New Ambush unit: Blah Blablanna Trapper: Flip to lock a unit, either immediately or after two turns or something
6. All ambush units need to flip over at the round end, regardless of whether ability conditions are met
7. Filavandrel: Create a spell, THEN play a card.
8. Marauder: apply the ability on contact with hazard/boon when deployed, in addition to end of turn gains
9. I: Meditation: Increase to 5 STR and make a spy, but remove the row restriction, reverting back to how the ability worked originally.
10. Elven Merc: inscrease str to 2
Feel free to add your own
With all the constructive nerf threads out there, I figured I'd post a modest list of Scoia buffs I'd like to see:
1. Bowman: Either increase strength to 9 or increase initial damage to 4.
2. Mahakam guards should go back to strengthening dwarves.
3. Silver Morenn: needs to revert to applying damage before the enemy's ability is resolved.
4. Sentries need to be able to reboost to proper value when resurrected.
5. New Ambush unit: Blah Blablanna Trapper: Flip to lock a unit, either immediately or after two turns or something
6. All ambush units need to flip over at the round end, regardless of whether ability conditions are met
7. Filavandrel: Create a spell, THEN play a card.
8. Marauder: apply the ability on contact with hazard/boon when deployed, in addition to end of turn gains
9. I: Meditation: Increase to 5 STR and make a spy, but remove the row restriction, reverting back to how the ability worked originally.
10. Elven Merc: inscrease str to 2
Feel free to add your own