How to fix Imlerith: Sabbath
*Please mods, dont just stick this under a 4 month old thread.*
Now that all the rage about this card has died down a bit and hardly anyone seems to play him anymore,
I was thinking about what good changes to this card would be.
Because at the moment i am afraid he will just be made *doomed* and then be done with.
I don't think that would be the right fix for this card. Or not the only change it should get.
- idea 1: Make him duel the highest opponent on the opposite row.
- idea 2: Make him only duel an opponent under ice.
- idea3: Both.
All these ideas would at least fix the problem where the player of Imlerith can just pass and have him clear the board.
It would also force the player to at least bring drowners or bridge trolls.
Other than that i do think he should have some stat changes, like 4 armour instead of 2, maybe 1 more power.
But no longer heal or regen armour. Either remove on of them or both.
Another fix could be to give him a higher core power, but that he can no longer be strengthened beyond that.
Some ideas i have been playing with. I am sure there is some tweaking.
But i think now there can be a much more reasonable discussion about this card.
Because i really love the core idea of him, but it feels dirty to play him.
*Please mods, dont just stick this under a 4 month old thread.*
Now that all the rage about this card has died down a bit and hardly anyone seems to play him anymore,
I was thinking about what good changes to this card would be.
Because at the moment i am afraid he will just be made *doomed* and then be done with.
I don't think that would be the right fix for this card. Or not the only change it should get.
- idea 1: Make him duel the highest opponent on the opposite row.
- idea 2: Make him only duel an opponent under ice.
- idea3: Both.
All these ideas would at least fix the problem where the player of Imlerith can just pass and have him clear the board.
It would also force the player to at least bring drowners or bridge trolls.
Other than that i do think he should have some stat changes, like 4 armour instead of 2, maybe 1 more power.
But no longer heal or regen armour. Either remove on of them or both.
Another fix could be to give him a higher core power, but that he can no longer be strengthened beyond that.
Some ideas i have been playing with. I am sure there is some tweaking.
But i think now there can be a much more reasonable discussion about this card.
Because i really love the core idea of him, but it feels dirty to play him.