Making "Create" mechanic a lot more fair and interesting.. [for devs and not only]
..instead of restricting it to Arena mode only.
A big issue with current Create mechanic is indeed that it's too rng-ish, with no way to counter it, and often not fair. Another is just how straight forward and boring it is to play. I have an idea that would address both of these issues, allowing Create to be just like another balanced mechanic in Gwent (even though current Gwent is not a good example of a balanced/interesting game).
You simply change the order in which the created card is played. It's revealed and placed back in hand with a condition of having to play it exactly next turn. Ordering is important:
1) Play a Create card (if it has a "tutor" body, don't place it on board).
2) Before seeing the Create options, choose and play another card from your hand.
3) See the Create options, choose one created card and place it in your hand, revealed, having to play it next turn. (When playing it next turn, if it had a "tutor" body, place that body first.)
This way, the other player would know exactly which card is coming from his/her opponent next turn, allowing that player to take actions to avoid its potentially harmful effects. The player playing Create does not have the option to set up for his/her created card as he/she would not know what card they would choose, before playing a card.
Potential issues and how to solve them
Create card's body might have too high power. Solution: Preferred rows and/or Effort mechanic.
The reason why many golds, silvers and some times bronzes with special conditions have high power bodies, is to compensate for those times you end up not being able to use their abilities. Effort mechanic or preferred rows mechanic has potential to make those cards a lot more balanced.
What if Create card is the last card in hand? Solution: This one is more trickier. A solution I can think of now is allowing the created card to be played same turn, but having one (or two) less option to choose from (so would be 2 (or 1) options if 3 was the original). (You won't be able to play another Create card same turn. If however you only have Create cards in your hand, you will play a Create card this turn, but with reduced options. This is not the best solution for this, other solutions are possible.)
(Another solution: Create cards could for example have an "if" option, "if last in hand or played same turn, spawn a 5 power token in one of your rows", or something else for different cards. In this new Gwent, more cards in general would not just be almost completely useless in some cases, but just "useless".)
You will be able to pass next turn, without having to play your created card same round (of course).
Additional notes
As the card pool gets bigger in Gwent, a buff to Create after this significant nerf could be displaying 4 cards, instead of 3. There could simply be different types of Create, current would be called "Create 3", then there could be "Create 2", "Create 4" and "Create 1", depending on card pool size and strength of those cards.
This is a nice buff to Reveal archetype.
Create mechanic now won't cause any major upsets in competitive play. It's now a fairly balanced and more interesting mechanic.
..instead of restricting it to Arena mode only.
A big issue with current Create mechanic is indeed that it's too rng-ish, with no way to counter it, and often not fair. Another is just how straight forward and boring it is to play. I have an idea that would address both of these issues, allowing Create to be just like another balanced mechanic in Gwent (even though current Gwent is not a good example of a balanced/interesting game).
You simply change the order in which the created card is played. It's revealed and placed back in hand with a condition of having to play it exactly next turn. Ordering is important:
1) Play a Create card (if it has a "tutor" body, don't place it on board).
2) Before seeing the Create options, choose and play another card from your hand.
3) See the Create options, choose one created card and place it in your hand, revealed, having to play it next turn. (When playing it next turn, if it had a "tutor" body, place that body first.)
This way, the other player would know exactly which card is coming from his/her opponent next turn, allowing that player to take actions to avoid its potentially harmful effects. The player playing Create does not have the option to set up for his/her created card as he/she would not know what card they would choose, before playing a card.
Potential issues and how to solve them
Create card's body might have too high power. Solution: Preferred rows and/or Effort mechanic.
The reason why many golds, silvers and some times bronzes with special conditions have high power bodies, is to compensate for those times you end up not being able to use their abilities. Effort mechanic or preferred rows mechanic has potential to make those cards a lot more balanced.
What if Create card is the last card in hand? Solution: This one is more trickier. A solution I can think of now is allowing the created card to be played same turn, but having one (or two) less option to choose from (so would be 2 (or 1) options if 3 was the original). (You won't be able to play another Create card same turn. If however you only have Create cards in your hand, you will play a Create card this turn, but with reduced options. This is not the best solution for this, other solutions are possible.)
(Another solution: Create cards could for example have an "if" option, "if last in hand or played same turn, spawn a 5 power token in one of your rows", or something else for different cards. In this new Gwent, more cards in general would not just be almost completely useless in some cases, but just "useless".)
You will be able to pass next turn, without having to play your created card same round (of course).
Additional notes
As the card pool gets bigger in Gwent, a buff to Create after this significant nerf could be displaying 4 cards, instead of 3. There could simply be different types of Create, current would be called "Create 3", then there could be "Create 2", "Create 4" and "Create 1", depending on card pool size and strength of those cards.
This is a nice buff to Reveal archetype.
Create mechanic now won't cause any major upsets in competitive play. It's now a fairly balanced and more interesting mechanic.
Last edited: