AmiboshiMK;n9140010 said:There is obvious synergy with Siege towers
Oh right, those Towers that no one plays. Totally forgotten about them already. XD
AmiboshiMK;n9140010 said:There is obvious synergy with Siege towers
4RM3D;n9139920 said:Monsters
Frostbringer
Why? You already have the Hounds?
Wertandrew;n114853 said:I love how card games in general have nice card effects and gwent is doing the same, with buffs, debuffs, revivals, swarms etc.
However, what would you think would be cool to add in a card that would be groundbreaking? Again, no need to check all the known cards before replying, just throw your ideas for sick card effects.
Some examples from the top of my head:
-A transformation card that when you play it, it chooses from a pool of cards and transforms into it. You don't know what it will be unless you play it.
-A card that divides your overall army count by two and gives it to the next round. The next round will only allow non-Hero cards to be played though.
-A leader that adds an extra round if any of the rounds is a tie
-A card that doesn't allow the opponent to spawn a troop in a specific area.
-A card that doubles the score of the player (can be played only if he has more than 30 overall) and lets you play 2 more turns.
-A card that randomly makes another a sticky (stays in all rounds)
-A fight card that makes both factions fight and deducts troop strength from both sides.
-A card that is insanely large in troop strength but forbids you to play any hero card for all rounds (even if dead).
-Card that amplifies its effect if the same card is already played (synergizes well with decoy)
These are just some random (probably lame) ideas, what are your own?
Cabowse;n9206841 said:There are so many monsters out there that could be made into cards, so which would people like to see, and what could their abilities be?
Examples:
Alghoul
Bronze
Melee
Power : 7
Retaliation : Damage a random enemy by 2
Rotfiend
Bronze
Melee, Ranged or Siege
Power : 6
Deathwish : Damage the highest enemy unit by 4
actionjack123;n9207111 said:I like those cards. Rotfiend is creative, and helpful in a deathwish deck. (but I think its a bit hard to use, since it won't damaging dealing don't carry over that well, so have to eat it or trigger it to be helpful.)
OG.laloquaint;n9209891 said:Sylvia Anna
Strength: 5 (3)
Faction: Nilfgaard
Row: Disloyal Agile (Loyal)
Rarity: Gold
Deploy: revive a Silver spy from either graveyard.
Deploy: Revive a Bronze or Silver Spy from either Graveyard
(Better to give people the option)
Dettlaff
Strength: 9 (5)
Faction: Monsters
Row: Agile
Rarity: Gold
Deploy: Consume 1 unit then damage an enemy unit by the consumed card's power. Repeat deploy ability. Lose 2 strength whenever this card consumes a unit.
Deploy: Consume a unit and damage an enemy unit by the consumed card's power.
(When does the consuming end?? XD Might be a bit too powerful with the potential damage & Nekkers in tow)
Caleb Menge
Strength: 6
Faction: Northern Realms
Row: Melee
Rarity: Gold
Deploy: Play D-Bomb or D-Shackles from your deck.
(Great idea!)
Witch Hunters
Strength: 5
Faction: Northern Realms
Row: Melee
Rarity: Bronze
Deploy: Strengthen or weaken a unit by 2.
Trio Ability: Strengthen or weaken a unit by 7. (Possibly a bit overkill, I think this would work better with a lock or reset?)
Geralt: Yrden
Strength: 8 (5)
Faction: Neutral
Row: Agile
Rarity: Silver (Gold)
Deploy: Units adjacent to this card are protected from bronze special cards played by your opponent. Whenever this unit is damaged, hit a random enemy by 1.
(I like the idea of protecting cards from Bronze special cards but I don't know if it works with Yrden)
Deploy: Spawn a Yrden Trap on the same row on the opponents side.
Yrden Trap
Strength: 1
Faction: Neutral
Row: Same as Geralt on opposite side
Rarity: Gold
Damage a random unit on the row by 3 every turn.
Geralt: Axii
Strength: 4
Faction: Neutral
Rarity: Gold
Deploy: Apply Axii on an enemy unit. The unit affected by Axii will damage itself by 3 for three turns. If that unit dies, boost Geralt: Axii by 4. If that unit lives, weaken Geralt: Axii by 4.
Deploy : Target a enemy and damage units either side of this unit by 2, if the unit has 6 power or less move it to your side on the same row.
Now this unit could be deemed overpowered, but it's very situational (Same as Geralt: igni). Eg. If you save it for the last round and they play a unit with 7 power, this card is going to have no effect.
I think he meant to consume without absorbing strength (more like Scirru). I like that original suggestion a lot btw, because it doesnt give value unless you have spiders spawning.Cabowse;n9210911 said:(When does the consuming end?? XD Might be a bit too powerful with the potential damage & Nekkers in tow)