x

You have decided to merge your account with the GOG.com.

You can now start participating in the community discussions.

x

You chose to opt out from the merge process.
Please note that you will not be able to access your account until you opt in.

We strongly encourage you to merge your RED account with the GOG.com one.
If you want to do it later please try logging in again.

  • Register

Announcement

Collapse
No announcement yet.

Balancing the Coin Flip

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Balancing the Coin Flip

    What if the player who is going first draws 11 cards then he first chooses a card to go back to his deck which cannot come back out during the mulligan, this gives him a guaranteed blacklist then he can utilize his mulligan better and be more aggressive, both players still have 10 cards and this saves giving a player extra power to start a round with or an extra card which would be really bad.



  • #2
    This would not solve the actual issue. You can total control over the tempo in round 1 when you go second because it's almost impossible to get card advantage or a good round 1 win for the player that had to go first if he passes first.
    Giving one more Mulligan doesn't even help you that often, 3 is enough for most decks most of the time.

    Comment


    • #3
      I do agree about who ever starts first get's an advantage but I don't think your idea is a solution :/

      Comment


      • #4
        I'd be more into the idea of the player who goes second getting one less mulligan. This might actually make his life harder, while a 4th mulligan for the player going first probably won't be all that meaningful.

        Still not sure this is the right way to balance it, though. It's a tough subject when there are no turn to turn draws.

        Comment


        • #5
          Originally posted by Skryba86 View Post
          I'd be more into the idea of the player who goes second getting one less mulligan. This might actually make his life harder, while a 4th mulligan for the player going first probably won't be all that meaningful.

          Still not sure this is the right way to balance it, though. It's a tough subject when there are no turn to turn draws.
          Its not a 4th Mully it looks that way but its putting a card back into deck that cant come out again during your 3 Mullies.

          Comment


          • #6
            Originally posted by Firekangaroo View Post
            This would not solve the actual issue. You can total control over the tempo in round 1 when you go second because it's almost impossible to get card advantage or a good round 1 win for the player that had to go first if he passes first.
            Giving one more Mulligan doesn't even help you that often, 3 is enough for most decks most of the time.
            The Coin Flip is actually a Non issue for 90% of the ladder, it's in tournaments and very high skill matches that the Flip matters, my suggestion aint a 4th Mully it may look that way but im saying you choose a card to go back into your deck and then you have your 3 mullies but the card you choose to go back cant come back out during Mulligan.

            Comment


            • #7
              Originally posted by Lil_league View Post
              but its putting a card back into deck that cant come out again during your 3 Mullies.
              That's exactly what a mulligan does.

              Comment


              • #8
                Originally posted by Lil_league View Post

                Its not a 4th Mully it looks that way but its putting a card back into deck that cant come out again during your 3 Mullies.
                Yeah, as has been stated, that's exactly what a mulligan is in gwent. Mulligans have a blacklist property to them in gwent, that makes it so the card you mulligan can't be drawn again during that mulligan phase.

                What you're suggesting is essentially one mulligan before you get your 3 mulligans, which is exactly the same as a 4th mulligan.

                Comment


                • #9
                  Didn't realize that mulligan cards were blacklisted and couldn't come back out, if that's the case then yes my suggestion is pointless.

                  Comment


                  • #10
                    Yeah, you should really check the thread explaining mulligan in depth. The fact that there is black listing, and that mulliganed cards are shuffled back into your deck despite being blacklisted affects the order in which you should mulligan, depending on what you want to redraw earlier on.

                    Basically if you want to mulligan a card and don't want to redraw it at all, you should mulligan it last, and not first, as the first mulliganed card has the greater odds of being redrawn earlier, the second has a bit less probability of being redrawn, and the last one has the least probability.

                    In the other hand, if it's a bronze we're talking about, you may want to mulligan it first anyway, because of the black listing, so that you don't redraw a second copy of it.

                    As for the suggestion, maybe reducing by 1 the amount of mulligans allowed for the player who goes second could make sense. Not sure.

                    Comment


                    • #11
                      It just makes going first better since you start with a card advantage.

                      Comment


                      • #12
                        I think the player that wins the flip does have a bit of an advantage. An extra card would be overkill. How about a booster for the guy who loses? Just thinking out loud

                        Comment


                        • #13
                          Some kind of balancing should be implemented on coin flip start.

                          Comment


                          • #14
                            I like the idea of an extra mulligan to fix the disadvantage of "winning" the coin flip. However I think that a single extra mulligan before round one isn't quite enough as fairly often I don't need all three of the mulligan opportunities anyway (and such an event negates the balance). Couple this with the fact that actually going first in round one is not just a disadvantage in round one but in the whole game as the opponent can play reactively, win round one, control round two and have the last say in round 3 or just generate card advantage by passing.

                            I think it is considered that "losing" the coin flip equates to a 0.5 card advantage so as a balance suggestion I would give the "winner" an extra mulligan that they can use in any three of the mulligan opportunities between rounds. The extra ability to trade a situationally useless card for a valuable one throughout the game seems like it would equate to 0.5 card advantage to me and could be potent enough to balance the coin flip issue (we all know our win to loss ratio is much higher when we go second). Two good examples that spring to mind are the ability to mulligan a card in round three if playing witchers / crones with one in hand in the knowledge that if you draw a second you have another opportunity to get rid of it and the ability to search for a spy in round two / three after winning round one but going down in card advantage.

                            Just a thought, might not be suitable but let me know what you think.

                            Comment


                            • #15
                              So since this is the latest coinflip suggestion thread that isn't locked, I'll just post my suggestion here: Initiator tag.

                              So what the initiator tag does, is it adds something extra to the card if it gets played on an empty board (both sides of the board have no units). For example:


                              Dol Blathana Marksman: Initiator: Play this card face down. When a unit appears on the opposite side, flip and trigger deploy. (it becomes an ambush unit when played first! PogChamp )
                              Celaeno Harpy: Initiator: Spawn an additional egg. ( I know, a potential extra 8 points)
                              Mahakam Defender: Initiator: Timer 2: At end of turn, move a unit to a different row. (somewhat like a bouncer)
                              Impera Brigade: Initiator: Give this unit a shield.
                              etc, etc


                              This does not mess with card advantage and adds points to you if going first in a more interesting way.

                              Comment

                              Working...
                              X