One true fix to Coin Flip
Firstly, my credentials as a player so you know I have some idea about Gwent. I have multiple R20 finishes. I play the game 1-2 hours a day. So as we know, coin flip heavily favors the second player.
The idea is very simple and yet complex enough where skill will still matter when and how to pass. Which in my opinion is the most skill intensive part of the game.
Instead of the current system the new system will work something like this:
The game will be split into rounds- one full round is when both players take action. At the end of the round it will show which player passed and if either player didn't pass then game goes to round 2 and so on and so forth. If both players passed then the round ends.
If during your turn you decide to pass, then you will still have to play a card.
For example, if you are the one that has to act first (meaning you lost coin flip), then click pass and play a card. Then the second player goes and he decides to not pass and plays a card. Then at the end of the round, the game will show that Player One (you) passed and Player Two (enemy) didn't pass so he goes into the next round in which he will be forced to take action.
The new system will be fairly balanced since you won't be able to get 2+ card advantage that easily.
Also, by not giving information about passing, you have a system where the game is fairly equal and fair.
The new coin flip fix will create decks that will want to go first, aka aggressive decks, but also Gwent will retain control decks.