New Mechanic : Trapped
I did mention this in card suggestions a little while back but to no avail.
Trapped would be a toggle status like Lock & Resilience, but would not be broken by a lock.
Trapped: Unit cannot be moved from it's current row.
Arachnomorph
Strength: 5
Faction: Monsters
Row: Ranged
Rarity: Bronze
Deploy: Toggle a unit's Trapped status and Damage them by 2.
Arachnomorph Colossi
Strength: 9
Faction: Monsters
Row: Agile
Rarity: Silver
Deploy: Weaken all Trapped enemies by 2.
Can anyone think of any other potential units for other factions that would work with this mechanic?
I did mention this in card suggestions a little while back but to no avail.
Trapped would be a toggle status like Lock & Resilience, but would not be broken by a lock.
Trapped: Unit cannot be moved from it's current row.
Arachnomorph
Strength: 5
Faction: Monsters
Row: Ranged
Rarity: Bronze
Deploy: Toggle a unit's Trapped status and Damage them by 2.
Arachnomorph Colossi
Strength: 9
Faction: Monsters
Row: Agile
Rarity: Silver
Deploy: Weaken all Trapped enemies by 2.
Can anyone think of any other potential units for other factions that would work with this mechanic?