LDiCesare;n9330641 said:Probably all those with a trio ability. Trio and agility don't really mix well thematically. So that would hit NR and a bit monsters.
RickMelethron;n9330741 said:why? sometimes i don't want to trigger the trio of WHR and make them vulnerable to igni. the same applies to reaver hunters
i also don't care about the trio of commandos, and a unit that comes out of the deck not being agile is quite silly considering they will come to the row where the previous unit was played.
LDiCesare;n9337891 said:If you have less agile units, then they are vulnerable to igni, so your point is valid regarding not removing agile from units, not regarding which ones should lose it.
LDiCesare;n9337891 said:A unit coming out of the deck can come on its own row, or a random row, as, for instance, Queensguards (fixed row), Roach and Saskia (random row). So that is not a valid point.
LDiCesare;n9337891 said:If there are any units that should no longer be agile, those with a trio ability are those which would be hurt less because there's already an advantage of playing them all on the same row.
LDiCesare;n9337891 said:All the others could be turned into a specific row
Yes, but that argument is valid for ALL agile units that would lose the ability, so it's not a valid argument.RickMelethron;n9337971 said:you realize that i was refuting the idea that units with trio should lose agility, right?
Uh. Queensguard come out of graveyard, but it's irrelevant where they come from. The point is where the units arrive. Roach and Saskia come out of deck. There is no reason why the blue stripes commando would have to come on the same row as the summoning unit, they could do the same as Roach and Saskia and arrive on, maybe, a different row. It would be pretty easy to change them to arrive on, say, Ranged row all of the time.RickMelethron;n9337971 said:since when do queensguard come out of the deck? and as previously stated, blue stripes commando comes to the row where the unit is played
Indeed, but I've given criteria for units that should remain agile, and another one (trio) for units which would be least affected by it. I propose the change that affected the least number of units.it hasn't been established that any units should lose agility
Sure. Now the game has something like 3 different leaders being used, all the other ones being completely hopeless. I think it's way worse than closed beta ever was, but to each their own.and then the game will be utterly dominated by igni, as it was in closed beta. there's a reason why the game moved away from the closed beta model; and it's because it was terrible
RickMelethron;n9330741 said:why? sometimes i don't want to trigger the trio of WHR and make them vulnerable to igni. the same applies to reaver hunters
i also don't care about the trio of commandos, and a unit that comes out of the deck not being agile is quite silly considering they will come to the row where the previous unit was played.