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Succubus needs to be buffed

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  • Succubus needs to be buffed

    Now that golden cards can be targeted with damage/weather I can't seem to steal any card with her! Every deck seems to have some damage dealers in it and 4 hp is so easy to kill. I want to purpose some changes.
    1. Make her a spy again, only cards that can hit any character will be able to target her.

    2. Give her some armor so her base strength can stay the same. I would say +3 armor, keeping her in alzure thunders range, but not in range of some other character damage cards.

    3. Make her counter 1 instead of 2. This will help prevent anyone that needs to mulligan with a card for an answer and lets her survive in a weather row.

  • #2
    Agreed. She's basically almost useless now, you have all the old ways to stop her plus just killing her. I've stopped carrying her cause it's just too easy to stop her.

    Comment


    • #3
      People still play Monsters?

      Comment


      • #4
        Originally posted by arubino99 View Post
        People still play Monsters?
        Why not, they are not as good as Francesca nor Eithne but will be still tough to fight.

        Comment


        • #5
          Originally posted by pthieu1986 View Post
          Why not, they are not as good as Francesca nor Eithne but will be still tough to fight.
          I rarely see Monsters. Of the Monsters I have seen (Dagon weather, and even a Consume deck) were handled very easily. Consume gets countered very easily these days, and Dagon/Weather doesn't have the punch nor the units it used to.

          Monsters just seem bottom-tier right now. Deathwish doesn't have enough support, Ekimara is toast with terrible Resilience mechanics, and Harpies got the nerf bat. On top of that, their golds can be targeted, which was a mainstay need for Monsters to actually win a round.

          Archespore is their most interesting new unit, but it doesn't synergize enough and doesn't deliver enough of a punch.

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          • #6
            What about: Deathwish: If timer hasn't finished, damage highest unit on the opposite row by half their life, rounded up. ?

            The logic would be that the unit is heartbroken that the dear Succubus has died or something.
            This way there is at least some value.

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            • #7
              Originally posted by Exoclyps View Post
              What about: Deathwish: If timer hasn't finished, damage highest unit on the opposite row by half their life, rounded up. ?

              The logic would be that the unit is heartbroken that the dear Succubus has died or something.
              This way there is at least some value.
              Nice idea. Except it should be the highest unit loses half their life rounded DOWN.

              Comment


              • #8
                Pvdg3 Thread moved to Suggestions subforum.

                Comment


                • #9
                  Maybe you didnt really get it yet, but succubus got a casual +9 buff. It's effect can now target gold units and if this card is very hard to remove it will just become oppressive. Changing the counter to 1 is a big no-no as in this case succubus can be played as a last card for a 30+ points swing with no counter play. This card is balanced as if there's no answer for it (and if it's played as a 2nd last card i doubt there will be any) the swings it creates are ridiculous: stealing a 12 str unit makes it a 28 points gold.

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                  • #10
                    No buffs needed: high risk - high reward.
                    Fishing relaxes me. It's like yoga, except I still get to kill something.

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                    • #11
                      Succubus is basically auto-include for all Monster decks. You simply save it for when your opponent has one card left. It's either second to last card, or last card you play.
                      The problem is, you have to play Monsters... so... yeah. It's still a great card, but Monsters are quite weak atm.

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                      • #12
                        Personally I hate the card. For a Gold it's too easy to get rid of. How about 2 or 3 armor added to it'?

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                        • #13
                          m0bius8 thread merged

                          Adding armor to the card doesn't change much. Succubus is usually played at the very last moment in the last round as an all or nothing gambit. The opponent either has an answer to it and you'll lose or (s)he doesn't and you'll win.

                          Comment


                          • #14
                            Originally posted by 4RM3D View Post
                            m0bius8 thread merged

                            Adding armor to the card doesn't change much. Succubus is usually played at the very last moment in the last round as an all or nothing gambit. The opponent either has an answer to it and you'll lose or (s)he doesn't and you'll win.
                            Those posts are from September. Was the Suc 4str back then as well?

                            Comment


                            • #15
                              Originally posted by m0bius8 View Post
                              Those posts are from September. Was the Suc 4str back then as well?
                              As far as I recall, she was buffed from a spy to a 6 strength loyal unit and then nerfed to 4 strength. Anyhow, during the OP she was 4 strength.

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