Triss Merigold suggestion
Triss Merigold is quite a useless card right now, i think that has mainly to do with the fact there aren't any notable 5 STR units to remove, reducing her to a pure points card with no tactical use.
I would like to suggest a small adjustment to this card from both a power and flavor point of view.
First of all give her a different animation, specifically the meteor from Ragh Nar Roog. Triss is know for her affinity to fire magic, even the card art shows enemies set on fire and meteors summoned from the sky.
Secondly reduced her body to a 5 and her meteor ability to deal 6 damage to an enemy and 2 damage to adjacent units. This effect would be more fitting to the flavor of the card. This would also make her effect UNIQUE, which is something i believe all golds should have.
Now for her use and power level she would now be 11-15 value, comapred to the current 13. This would also give you the option of waiting for the perfect opportunity to get her maximum 15 value, or use her immediately to take out a threat like Longship, Impera Enforcer or Siege Support for an instant 11 value.
The only drawback would be losing the ability to hit your own units, which was used to remove traps or cows.
What do you think?
Triss Merigold is quite a useless card right now, i think that has mainly to do with the fact there aren't any notable 5 STR units to remove, reducing her to a pure points card with no tactical use.
I would like to suggest a small adjustment to this card from both a power and flavor point of view.
First of all give her a different animation, specifically the meteor from Ragh Nar Roog. Triss is know for her affinity to fire magic, even the card art shows enemies set on fire and meteors summoned from the sky.
Secondly reduced her body to a 5 and her meteor ability to deal 6 damage to an enemy and 2 damage to adjacent units. This effect would be more fitting to the flavor of the card. This would also make her effect UNIQUE, which is something i believe all golds should have.
Now for her use and power level she would now be 11-15 value, comapred to the current 13. This would also give you the option of waiting for the perfect opportunity to get her maximum 15 value, or use her immediately to take out a threat like Longship, Impera Enforcer or Siege Support for an instant 11 value.
The only drawback would be losing the ability to hit your own units, which was used to remove traps or cows.
What do you think?