Actually crafting caused that Gwent is broken

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The problem with this topic is that it correctly identifies a major problem in the game but does not solve it. I played against the same bear deck 10 times in row. The reason people use these decks is because they work. The lack of diversity and balance in the game is to blame. You don't correct this by making everything random, you correct this by giving players incentives/opportunities to experiment with new decks. Daily quests, change the daily reward, lower the ranking win bonuses for using the same faction more than 5 times in a row or more than 10 times in a day. There are other solutions, but you get the idea.
 
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