Wonderboy8700;n10289572 said:
If you feel there needs to be a sweers, then why only give it to 1 faction
Because if it's available to every faction, Monsters would be a 100% DEAD faction. Your Wild Hunt archetype is f'ing abysmal. Regardless, there are factionless cards that perform a similar role, such as Villentrentenmeth and G: Igni. Obviously they're not as effective, for good reason.
My advice? Learn to dodge Sweers. NG is your hardest match up if you think you can steamroll them down like everyone else. Keep a Nekker Warrior in hand, and go deep into Round 1. Bait out Sweers, then proceed to add more into your deck. All you need do is lengthen your Nekker engine process over Round 1.
Sweers doesn't act continually. Once it's gone, it's dead. It won't be taking any new Nekkers out. Be proactive about it, and run something like Operator. In any case, Nekkers in your graveyard are safe too. Throwing all your Nekkers on Round 1, saving Brewess:Ritual for a short Round 2 and finally Pheonix for your finisher, is another way to skirt around it.