Outdated card stats
This is a quick thought list of cards whose stats simply haven't altered in the course of the last patches.
It is not meant to be a discussion about the general balance of a card regarding its ability or a discussion about whether the changes - especially in terms of tempo and the ratio of border to base strength - were good or not. Feel free to mention cards that I am missing, since I'll add them to the list. As I said those are the first that came to my mind, furthermore the stats I suggest are not thought through carefully, this is more of a spontaneous post.
Additions:
References:
This is a quick thought list of cards whose stats simply haven't altered in the course of the last patches.
It is not meant to be a discussion about the general balance of a card regarding its ability or a discussion about whether the changes - especially in terms of tempo and the ratio of border to base strength - were good or not. Feel free to mention cards that I am missing, since I'll add them to the list. As I said those are the first that came to my mind, furthermore the stats I suggest are not thought through carefully, this is more of a spontaneous post.
- King of Beggars - He is not able to catch up anymore with only 15 base strength at most. Probably 18 would be more fitting.
Regressing.
- Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
- Geralt - He is literally weaker than the Imperial Manticore, who got a Beast tag on top of the 13 base strength and offers even more synergy being a silver card.
- Silver Spies - Those 11/12 Strength are a remaining of a time in which it was hard to overcome 12 points with one card. 15/16 would probably get them back to what they were used to be, unless they are meant to be a free card without losing the lead.
- Cantarella - 11
- Thaler - 11
- Frighener - 12
- Udalryk - 12
- Yaevinn - 12
Additions:
- Dun Banner Light Cavalry - Their activation or base strength probably needs a tweak.
4 strength; If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck.
- Bloody Baron - Although it is not what hurts him the most, a higher Base Strength (e.g. 8) would help him a lot.
6 strength; If this Unit is in your Deck at the end of the Round, place it on top.
Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1. - Crones: Triplet
- School of the Wolf: Triplet
References:
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