Temerian Drummer Change
Why do I want Temerian Drummer to be changed? Mainly because it doesn't have any real identity. Boosting by 1 every turn is basically the same as the Reinforced Trebuchet, who damages by 1 every turn. Both are random, and the main difference is, which side is affected, besides the fact that the Drummer isn't able to boost himself, which is a slight disadvantage.
The next point is that the Drummer has absolutly no synergie with anything in NR. All he does is generate value over time. Comparing that to similar cards in other factions, the Vrihedd Dragoon does the same, but enables an archetype by that. The same with the Light Longship.
The Reinforced Trebuchet is nearly the same, but there are some slight differences. With Kaedweni Siege Support and the newly introduced Winch, there are 2 cards having slight synergies with it, even if the Winch doesn't help the Reinforced Trebuchet to be more included in decks.
Furthermore damaging enemies is nearly always the better alternative than boosting allies by the same power, as it allows the player to remove key targets and reduces the values of Gigni, Scorch and Hailstorm. So in nearly every possible case, the Reinforced Trebuchet is a superior alternative to the Temerian Drummer.
That leads to the next question, about possible changes for the Drummer. The Drummer is obviously Temerian, but has no synergie with any other of the Temerian units. So, a first step would be to reduce his base strength, such that he gets in range for the Blue Stripes Scout, but give him a boost on deploy, such that the strength reduction is negated.
The next step would be to make other Temerian units profit from him too. Nearly all the other Temerians are spamming units (BS Scout, BS Commando, PFI, Temerian Infantry). Therefore, I would change his ability in a way, that instead of buffing 1 unit per turn, he buffs every Temerian unit, which appears on the Battlefield by 1.
So, they are 5 strength, boost themself by 5 on deploy and boost all Temerian units which appear on the board by 1 after their deploy ability is resolved.
Yes, that is one of the effects, the Kaedweni Siege Support currently has, too, but restricted for Temerians. Maybe,that doesn't seem that great, but I would argue that they are much safer bet for spam decks than the Siege Support is. From my experience, a Siege Support only starts his 2nd round on your side of the board alife, in 50% of all cases, because there are a lot of tools to remove him. With 8 or more power, the Drummer would be out of this range. Furthermore, only triggering after the deploy ability of the other units is resolved allows it to play it before the BS Scounts and still get their full effect.
Why do I want Temerian Drummer to be changed? Mainly because it doesn't have any real identity. Boosting by 1 every turn is basically the same as the Reinforced Trebuchet, who damages by 1 every turn. Both are random, and the main difference is, which side is affected, besides the fact that the Drummer isn't able to boost himself, which is a slight disadvantage.
The next point is that the Drummer has absolutly no synergie with anything in NR. All he does is generate value over time. Comparing that to similar cards in other factions, the Vrihedd Dragoon does the same, but enables an archetype by that. The same with the Light Longship.
The Reinforced Trebuchet is nearly the same, but there are some slight differences. With Kaedweni Siege Support and the newly introduced Winch, there are 2 cards having slight synergies with it, even if the Winch doesn't help the Reinforced Trebuchet to be more included in decks.
Furthermore damaging enemies is nearly always the better alternative than boosting allies by the same power, as it allows the player to remove key targets and reduces the values of Gigni, Scorch and Hailstorm. So in nearly every possible case, the Reinforced Trebuchet is a superior alternative to the Temerian Drummer.
That leads to the next question, about possible changes for the Drummer. The Drummer is obviously Temerian, but has no synergie with any other of the Temerian units. So, a first step would be to reduce his base strength, such that he gets in range for the Blue Stripes Scout, but give him a boost on deploy, such that the strength reduction is negated.
The next step would be to make other Temerian units profit from him too. Nearly all the other Temerians are spamming units (BS Scout, BS Commando, PFI, Temerian Infantry). Therefore, I would change his ability in a way, that instead of buffing 1 unit per turn, he buffs every Temerian unit, which appears on the Battlefield by 1.
So, they are 5 strength, boost themself by 5 on deploy and boost all Temerian units which appear on the board by 1 after their deploy ability is resolved.
Yes, that is one of the effects, the Kaedweni Siege Support currently has, too, but restricted for Temerians. Maybe,that doesn't seem that great, but I would argue that they are much safer bet for spam decks than the Siege Support is. From my experience, a Siege Support only starts his 2nd round on your side of the board alife, in 50% of all cases, because there are a lot of tools to remove him. With 8 or more power, the Drummer would be out of this range. Furthermore, only triggering after the deploy ability of the other units is resolved allows it to play it before the BS Scounts and still get their full effect.