RidiculousName;n10087721 said:Still have plenty of time to climb.
Being left with 50 % of MMR instead of 33,33 % means it'll be easier to get higher next season, which is good since the season(s) will only last one month.
Not really. Even if you were at the top with, say, 4600 MMR, you will get back to 2300 instead of 1534. Climbing from 1500 to 2300 takes a couple evenings (you get like 60-70 points for a win and lose almost nothing for a loss). All seasons I played it took me longer getting from 4000 to 4200 then getting from 1500 to 2500.
And for players with lower MMR this difference will be even less noticeable.
Unless CDPR changes the MMR system, I really can't see how it's possible to reach rank 20+ in a month without playing 4+hrs a day.
Generally, I can't see a single upside of shorter seasons. Most likely they will become meaningless like in other CCGs with 1 month seasons, because core players (not even talking about casuals) simply won't have enough time to reach the rank they deserve.
For instance, I have 250+ hours in Gwent since OBT started, that's more than an hour daily on average. I had 70%+ winrate in ranked (until rank 18-19), and it still took me the whole season to reach rank 20, because after 4k MMR it becomes such a grind, and your winrate drops drastically since you face better decks and better players.
Sure, the simple answer is "you have to play a lot to reach top ranks". But the thing that was great about Gwent these first 3 ranked seasons: they are long enough so your placement is determined by skill, not the amount of time you can play daily.
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