ser2440;n10716391 said:Well, spies weren't. Still aren't. Now they take too long to gain power, though.
Nilfgaard in general has decks that are actually difficult to pilot, alchemy is a slight exception but even that has a bit more difficulty than other factions imo. Not to mention that alchemy in general sucks. Never had a problem facing it. Never could make it work when playing with it. Just like some people can't make deathwish work, I could never make Alchemy work
As for reveal, I assure you it may seem linear but it takes a lot of predicting, knowing what cards are in your deck, saving revealers for when you draw reveal targets, etc. It's not as difficult to play as spies but it actually is one of the hardest I've played to play efficiently with.
liezldiezldee;n10721521 said:trebuchet -> voorhis -> win
dry pass
triple weather
so hard...
zargez;n10708891 said:Hey, create is not luck, it's skill. You put this awkwardly flexible card in your deck, then you say a little prayer, and when you get what you prayed for, you have just outskilled your opponent. It makes the game so much more skill based. Just like reveal for example. Who would've thought that partially RNG based mechanic that actually lets you see the hand of your opponent was a bad idea?
ser2440;n10722081 said:The stats of the meta report clearly disprove you mate. Considering Voorhis' winrate is so low. Plus, one weather clear never hurt anyone.
If you waste many of your revealers on enemy cards, because Reveal is a hyperthinning deck, you will later on end up drawing Fire Scorpions and Daerlan Soldiers that you won't be able to reveal.
liezldiezldee;n10724071 said:greatsword dominance explains the low win rate
zargez;n10708891 said:Hey, create is not luck, it's skill. You put this awkwardly flexible card in your deck, then you say a little prayer, and when you get what you prayed for, you have just outskilled your opponent. It makes the game so much more skill based. Just like reveal for example. Who would've thought that partially RNG based mechanic that actually lets you see the hand of your opponent was a bad idea?
But yeah, updates come maybe every 3 - 6 months with smaller ones once between them if we're lucky. We still have all sorts of problems with just trying to get into a match. We have bugs and problems with mechanics.
Bronze cards with stats of overpowered silvers get released. Gold cards with questionable designs get released. While someone has to come up with all these cards, someone else should probably take the responsibility of what actually gets released, even in beta, since the updates are rare. We are just stuck with these problem cards, combos and mechanics. A card that in practice is a free 25, now a free 22, is probably not very fun to play against. Or a card that in general literally wins the round if not dealt with right there, even if it's the first card played, is probably not very good design. If you need to play at least two cards in every deck just to counter one possible gold card, there might be a slight problem somewhere.
And that Thronebreaker Campaign announced 8 months ago...?
I think about taking a break again about every time I play.
There is no halfway decent deck and no faction that I have not heard this about.twinkiegorilla;n10727111 said:I don't often lose to it, but that doesn't make me hate it any less. It's the cheapest deck out there. One of my least favorite things that ever happened to Gwent is NG as a whole.
hydra66;n10729471 said:May I assume there'll be no PTR/ major changes this month either?