pthieu1986;n9763111 said:I'm also against agility. I have stopped playing this Gwent game since devs decided to make almost 90% of the cards agile. I believe that the player base of Gwent has decreased dramatically even when it hasn't been officially released yet. So sad!
and we already got it? where is the problem?we were promised on sunday that we would see the event rewards by monday (can quote it if you want).
Gemueseknolle;n9764131 said:and we already got it? where is the problem?
i thought it would be this frame and title-trinkets?we got the season reward, not the event reward as Burza said in one of his posts on sunday.
Hydrahead;n9764101 said:I'm in the same boat. Won't even bother making the 6 round daily atm. It just doesn't have the same feeling to it dropping a WH warrior or hound on the siege row. Hope the change it back to what it was. I'm a big fan of changes if they work well but this one is a huge letdown IMO.
TV_JayArr;n9760891 said:I'm fairly disappointed with the announcements in the stream to be honest. Of course there are some interesting new cards/changes - finally a start of a dryad synergy - BUT there is nothing about agility. I was pretty much counting on them, that this whole "Make every card agile"- thing gets something to become Gwent again.
Last stream they said something huge is coming for agility, if it comes next patch - another 2 months - it is not the right approach to give the game more agility as an interim. I want the Closed Beta Gwent back. Being limited to rows with certain units, having agility as a rare mechanic in the game; Golds can be agile, but not every bronze unit should with Scoia'tael, as the best fit, having the least.
I just finished the Gwent Slam 2 matches. Seeing close to every game, both players stacking - and being able to stack - one row solely, without any effect, simply by playing those units from hand, leading to them eating one lacerate was heartbreaking. It feels enormously dumb that this is possible and lucrative.
arihuss;n9765711 said:I also used to think that way, but i think it makes sense to have more agile units. Previously, after some weeks of playing you could know where the enemy would place their key units, and that gave you an advantage to place some weather effects for example, or also due to this reason, Igni was working so good
arihuss;n9765711 said:Making things agile is giving more diversity to the game since the player decides where to put their units. It may look stupid to stack them all in one row and then see an insane Lacerate, but in the end it was the choice of the player and not something already determined by CDPR
arihuss;n9765711 said:I also used to think that way, but i think it makes sense to have more agile units. Previously, after some weeks of playing you could know where the enemy would place their key units, and that gave you an advantage to place some weather effects for example, or also due to this reason, Igni was working so good
Making things agile is giving more diversity to the game since the player decides where to put their units. It may look stupid to stack them all in one row and then see an insane Lacerate, but in the end it was the choice of the player and not something already determined by CDPR
arihuss;n9765831 said:again, agility should be a thing of the past, i mean, you can still put the unit in the row it had before, its your call and your fault if you lose for misplaying, not CDPR limiting you with defined rows
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