That quote wasn't from me. I was quoting somebody else here https://forums.cdprojektred.com/for...ture-deck-discussions?p=10176102#post10176102. My response was:styape;n10812191 said:I have a post-it note with abbreviations of all abilities (like 4: draw, charm, play special (s,b),spawn hazard random, 5 10 5).There's two effects i rarely use (Deal 15 damage //usually no targets, Spawn random hazards on all enemy rows //gets countered easily) There's one effect i never used (Play any bronze or silver special from your deck //that's deck specific). So maybe you should craft it without promises, it's fun.
There are 6 or so that I use fairly regularly. But some are definitely better than others. It differs based on the circumstances ... but there's a pretty typical priority IMO -
Shupe Mage (4): (1) Draw a card; (2) Spawn random hazards on all enemy rows; (3) Deal 10 damage to an enemy and 5 to any adjacent to it. Once somebody opened with a really high value target in round 3, and I was going for "Charm a random enemy" but I didn't get it.
Shupe Hunter (8): I honestly don't use hunter much.
Shupe Knight (12): (1) Strengthen self to 25; (2) Duel an enemy; (3) Destroy enemies with less than 4 power (remember it says less than 4, not four are less).
But yeah. I crafted Shupe the day the card was released. He's my favorite.