D4N;n9429651 said:Some tip to counter the current deck of scoia'tael?
D4N;n9429651 said:Some tip to counter the current deck of scoia'tael?
DigzGwentplayer;n9920311 said:What's wrong with my deck?:
partci;n9920941 said:Err... 34 cards, really? Try to get to 26, at least.
Get rid of the 3 First Lights and Wild Hunt Warriors and at least 1 Operator - try 1 Operator and 1 Slyzard. Also not sure about the Longships - I would remove them too.
If you insist - remove 1 WH Rider and leave one First Light in your deck - it can always be useful.
Imperial Manticore is next to useless if you don't have, like, Monsters Nest to reuse it with Ghoul. But than you need the Drowner better, to pull stuff in Frost. So, the meta way to replace it is to craft Iris (which is Neutral and you can use in all your decks) and than Caretaker to replace vanilla Geralt, so you can use her twice in R3 as a finisher (this way you can keep 1 WH Warrior in deck, just in case).
You can always try and something "different", like - craft Frightener and Succubus as R3 Finisher, where you play the Silver Spy for card advantage and than steal it back if it's the highest points Unit on the other side of the board. This works really well at least till Rank 15-16 for sure.
What are you lacking against NR? Early tempo against Henselt and Siege Towers, I believe. This is a tough one and if you lost the Coin Flip it's even worse, but you can still play around it.DigzGwentplayer;n9921831 said:- Yeah, I tried up to 25 last time, but it felt like a weak deck, especially against Northern Realms.
Riders are a must to have, while Longships are really unreliable in this meta (or the one before) - they are easy to steal with Muzzle and destroyed in general. Maybe nice to pull one with Eredin in R3 if you have enough WH Units on the board. Also don't forget about Scorch City - they line up perfectly for a big one.DigzGwentplayer;n9921831 said:- I'll remove First Light and WH Riders, but I believe the Longships would be great boosters (then again they are too fragile)...
You don't need Operator in Wild Hunt, trust me. WAY better Silvers to craft. And how the hell did you managed to run out of cards??? Play more smart and use one Frost on one Row and just Drowners to pull stuff there. Two rows if you are out of Drowners or opponent is playing around with swarm too much. Two WH Navigators is too much (I meant Navigators, not Operators up there, sorry).DigzGwentplayer;n9921831 said:... I'll try and craft the Operator. I used the 1 sylzard last time with 25 and I ran out of cards to pull from my deck (even though I already removed 1 Navigator)...
Monsters Nest is a really useful card for 90% of Monsters Decks. You have Dorregarey and this will be another 10 STR Drowner here (+4 DMG and synergy with Frost).DigzGwentplayer;n9921831 said:- I see why the ghoul is useful now. (I'll add him to my Vampiric Elder Deck - I have crafted and luckily collected all cards that consume.)
Frightener and Succubus in R3 for Card Advantage and you should be fine as a finisher. Caretaker if you have Iris, otherwise he's really situational.DigzGwentplayer;n9921831 said:- Frightener, already have it - it's a double edge sword.
- Succubus - must need along with Caretaker.
OnboardMother;n10003171 said:Hey guys,
I recently started playing Gwent and I thoroughly enjoy both the game and its community.
For the most part, I pay Frost Eredin, and crafted a couple of cards: another Rider, another Hound and some Drowners, as well as Iris and Jotunn (although since crafting him, I haven't drawn him in like 12 games ).
I'm saving up scrap to craft Caretaker and possibly Ge'els after that.
Now, here's my problem: I hate to start the game! Since almost all my cards are reactionary, it happens quite frequently that I don't really want to play anything. Playing Hounds without knowing where the opponent will drop is usually silly (unless I have tons of Drowners on hand), same with Warriors, Riders, etc.
The only card really in my deck which I can drop immediately is Geralt, and sometimes I just don't have him in hand.
An earlier version of my deck used Frost Giants, which I'd drop and then wait for the Frost to come, but I since phased them out. Maybe I should bring them back? What are all the other Frost players doing - what do you drop when having to start a game?
Just today, I had one game, where the opponent played two or three cards that left no board presence (among them a spy for my side), and I was really left without a clue what to play.
Apart from that, the deck is doing really well - so I'm not looking for general pointers, but some advice (or your experiences) for this particular problem would be great.
Thanks in advance ...
Deck:
http://www.gwentdb.com/decks/37213-monster-frost-iris
OnboardMother;n10003751 said:4RM3D3D Yeah, the Frightener I had to read up on, because I didn't really 'get' how the card is supposed to work, but it's true, that would be a good first drop. Maybe even in combination with something like the toadprince or whatever he's called, so I could also eat it.
OnboardMother;n10003751 said:Other cards I was thinking about were the double frost card, which I could just play early and spam Frost rows
4RM3D;n10003841 said:* 4RM3D