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Silver and Gold suggestions for wild hunt deck

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  • Silver and Gold suggestions for wild hunt deck

    Hi i am trying to make a wild hunt deck but cant choose my silvers and golds, soo far i like:


    -White Frost

    Any suggestion?

  • #2
    Still figuring the changes to silver cards so I can't help in that regard. But as for golds, I've got some suggestions:
    1. Avallach - due to changes to weather you might want to extend the match, which Avallach does brilliantly.
    2. Geralt: Aard - got a bunch of enemy units grouped up in that one clear from weather melee/ranged row? No more!
    3. Caretaker - because it's amazing as ever.


    • #3
      I used OldSpeartip but its nerfed to much, so Aard sounds much better. 10x kaalev


      • #4
        Yennefer the Conjurer still is amazing.
        The Three Crones for the Silver. I added the last one to my deck (I got the first two from my initial kegs) and my win/loss shot up.
        RNR. The thing is OP for sure at the moment...
        At the moment Draug I have found to be useful but I wouldn't craft him.
        Fire Elemental is good for a Silver Slot I find.
        The Silver Dragon that shoots 2, 2, then 1 is also useful. Especially in combination with Yennefer.


        • #5
          Golds i have : caranthir, imlerith, caretaker and ciri
          silver : ocvist, jotunn, merigold hailstorm, fiend,nithral and fire elemental.
          Bronze: 3 riders, 3 hounds, 2 warriors and 2 navigators 3 frosts and 1 alzur thunder.


          • #6
            This is my deck and what I have planned for it.

            Bronze Silver Gold
            3x WH Warriors (Nithral) Imlerith
            3x WH Riders (Aeromancy) Caranthir
            3x WH Hounds (White Frost) Triss
            1x WH Navigator (Manticore)
            2x Ice Giants (Operator)
            3x Biting Frost (Jotunn)
            1x First Light

            Triss is a placeholder for Caretaker


            • #7
              Granted I'm VERY new to this game but I started with a Monster deck and have focused on it since.

              I find the whole Wild Hunt mechanic to be very, very weak and very situational. Compared to some of the other factions it's vastly under-powered.

              How are you using Wild Hunt against real world players?


              • #8
                rochambeau i am playing a wild hunt deck with great success till now. You have to understand the mechanism and you must have the right cards in deck.(see my post above for deck details)

                if you want to try this deck and want some guides feel free to ask and i'll help


                • #9
                  This is a deck with which I have developed (and had some success with):


                  Geralt Igni
                  Geralt Aard

                  The 3 Crones
                  Artefact Compression
                  Merigold's Hailstorm

                  3 x Biting Frost
                  2 x First Light
                  3 x Wild Hunt Hound
                  3 x Archespore
                  3 x Drowner
                  3 x Rotfiend
                  3 x Griffin
                  3 x Cyclops

                  I try to have exactly one of the 'Crones' in my hand (Mulligan if necessary to obtain one or to change surplus 'Crones'). I also use the 'Biting Frosts' as a mulligan because I play one out of the deck whenever I play a 'Wild Hunt Hound'.

                  Round 1: If I have one of the 'Crones' I play it (This puts 20 strength on the board and thins my deck) then pass at my next turn. I either win the round or gain a card advantage. If no 'Crone' (it has happened) I favour an Archespore or Wild Hunt Hound.

                  Rounds 2 and 3 depend on my hand but I have some 'big hitters' via Igni, Aard (this can be used as a setup for 'Igni' or "Merigold's Hailstorm" or to activate a deathwish on a Rotfield), Merigold's Hailstorm or 'Artefact Compression' (this is good against a single large unit and an alternative to 'Igni'). The 'Wild Hunt Hounds' also plays a 'Biting Frost' on one of the opponent's rows (and gets it out of my deck). I like to save the 'Rotfiend' cards until I can hit a row with multiple enemies, then use a Griffin (or perhaps a Cyclops) to hit multiple enemies.

                  I have found it is vulnerable to 'Spying' and 'Armour' orientated setups but it depends on the actual cards played.

                  I like to keep a count of the 'Biting Frosts' played so that I do not play a 'Wild Hunt Hound' with Eredin unless it is the last round and I have played less than 3 Biting Frosts and I do not have a Wild Hunt Hound in my hand.

                  Depending on the actual cards in my hand and the opponent's play I can use weather or can play to activate the deathwish cards.


                  • #10
                    What i would suggest is CDPR to add more Wild Hunt Units, specially silver ones. There are like 4,5 bronzes, 2 Gold + Eredin leader, but only 1 silver WH unit? I know Jotunn fits very well in the archetype, but WH deserves at least 2 more proper WH silvers (im aware lore-wise is difficult).


                    • #11
                      True, i dont use nithral or jotun, but monsternest.


                      • #12
                        I think Locks are really nice to have this meta and I always find a use for Decoy.


                        • #13
                          Originally posted by DRK3 View Post
                          2 Gold
                          Imlerith, Caranthir and Ge'els, those are 3.
                          But I agree that there is only 1 silver Wild Hund, which would be nice to have some others.


                          • #14
                            I have replaced 'Jotunn' with 'Cleaver' because a lock can sometimes be useful.


                            • #15
                              Originally posted by Mart58 View Post
                              I have replaced 'Jotunn' with 'Cleaver' because a lock can sometimes be useful.
                              In a Wild Hunt deck, Jotunn is pretty strong. I would recommend keeping him and dropping another silver instead. Also, with all the high-powered units lately, Morvudd might be a better choice than Cleaver in many situations.