tortugueta;n9403791 said:I
I am looking forward to try some deathwish decks and other ideas that I've had seeing the new cards. For now, I have been trying to see how the new changes affect the Wild Hunt archetype, and I have to say that I am not impressed so far. I'm sure after playing a bit more I'll refine the deck and how to play it, but for now it feels really underwhelming. Frost does not hit very hard to begin with, and the accompanying units are not strong enough to compensate for that. And that is before taking into account that there are many, many ways to play around weather, so many of those weather cards will do nothing or very little. And on top of that, it is really easy to be left with cards that can't do what they are supposed to do because you don't have, or have already played, the sister card (longboats with only one other wild hunt unit, riders or hunters without weather...).
I am playing a wild hunt deck and i am so far 17-7-1 on ranked. most of the players dont use clear weather cards ( except mulligan scoatel) so i end up almost always with frost on all 3 rows of the opponent ( i use 3 hounds , white frost and caranthir). The most satisfying moment is when u play a wild hunt long ship and see all ur cards on board getting buffed by 1 .warriors now get their +2 also when the damaged unit is under frost . Imlerith does +8 damage under frost and nithral +7 if you have a wild hunt unit in hand ( you always will have).
Post ur deck if you want so we can discuss .