What happened with Nilfgaard and how it can be fixed?
What happened with NG after the Hotfix? They were one of the top factions out there before that, with a lot of variety for deck building, with different win conditions, etc. etc. Than hit a patch, which KILLED an entire archetype dead (Spellgaard) and then a Hotfix, which pushed HARD for specific archetypes (for all Factions, to be fair) and pushed NG to face and stare into the corner of the room.
The Empire is still praised for having the best Silver Faction Cards in the game and also variety of tremendous Gold Cards, but still, they are struggling. They are struggling BAD in the Ladder and are being just demolished left and right, making them the weakest faction in the game by far right now. Still they have some interesting and fun to play decks (like Millgaard), but in general, their win condition is often struggling something fierce against other opponents. Even Tyborg is now way more often than not a perilous card to play. Even if you manage to Mill your opponent and have 2 cards advantage at the final Round, chance is you might end up losing anyways. You have Xarthisius and Treason as an excellent combo... on paper, but the synergy between those two cards is once again half-ass, as you can't target Golds with Treason, making the combo often unpredictable and frustrating to play (the thing that it is not explained how exactly it works between the two Cards is an whole other topic).
What happened?
Was it that the other Factions got better Buffs and better Synergies between their units, which countered The Empire so hard that they can't "retaliate" in a proper way now? Was it the small nerfs on some of their units (like Vicovaro Novices) that played a bad trick on them? Is it the thing that the vast majority of their cards are fixed on a single row, making NG way easy to predict and counter? All of this at once? What was it?
I just can't wrap my head around it and it is so frustrating to play with them, when you often just get obliterated in 3 out of 4 games, even with Impera Brigades, which can Buff themselves to incredible amounts for a Bronze unit and still can't keep with a lot of opponents decks.
Now, with the new patch, we'll get two new Cards for NG. One of which one looks like an absolute filler of a card and once again is FIXED on the Ranged row and the other one has questionable effect (if it does not ignore Armor it will be just another card from a pool of cool mediocre Cards that NG can chose from).
Doesn't seem like this will fix anything.
What happened with NG after the Hotfix? They were one of the top factions out there before that, with a lot of variety for deck building, with different win conditions, etc. etc. Than hit a patch, which KILLED an entire archetype dead (Spellgaard) and then a Hotfix, which pushed HARD for specific archetypes (for all Factions, to be fair) and pushed NG to face and stare into the corner of the room.
The Empire is still praised for having the best Silver Faction Cards in the game and also variety of tremendous Gold Cards, but still, they are struggling. They are struggling BAD in the Ladder and are being just demolished left and right, making them the weakest faction in the game by far right now. Still they have some interesting and fun to play decks (like Millgaard), but in general, their win condition is often struggling something fierce against other opponents. Even Tyborg is now way more often than not a perilous card to play. Even if you manage to Mill your opponent and have 2 cards advantage at the final Round, chance is you might end up losing anyways. You have Xarthisius and Treason as an excellent combo... on paper, but the synergy between those two cards is once again half-ass, as you can't target Golds with Treason, making the combo often unpredictable and frustrating to play (the thing that it is not explained how exactly it works between the two Cards is an whole other topic).
What happened?
Was it that the other Factions got better Buffs and better Synergies between their units, which countered The Empire so hard that they can't "retaliate" in a proper way now? Was it the small nerfs on some of their units (like Vicovaro Novices) that played a bad trick on them? Is it the thing that the vast majority of their cards are fixed on a single row, making NG way easy to predict and counter? All of this at once? What was it?
I just can't wrap my head around it and it is so frustrating to play with them, when you often just get obliterated in 3 out of 4 games, even with Impera Brigades, which can Buff themselves to incredible amounts for a Bronze unit and still can't keep with a lot of opponents decks.
Now, with the new patch, we'll get two new Cards for NG. One of which one looks like an absolute filler of a card and once again is FIXED on the Ranged row and the other one has questionable effect (if it does not ignore Armor it will be just another card from a pool of cool mediocre Cards that NG can chose from).
Doesn't seem like this will fix anything.