NR interaction stuff thats odd and weak list
Yay ill just make a list of weird interactions and stuff that isnt powerful enough in NR to know and think about order is likely somewhat random. There defnitly are more but these were the most stricking i wanted to point out.
Adda:
Beeing inconsistent is a no go in a deck building game. Adda is a box of chocolate you just never know what you are gonna get. If you could chose any cursed and not just one of three of one of the same three or at least one and 2 randoms all the time this gets better.
Cursed:
These cards exist but dont really form an actual archetype. Its like there are some cards that do some things but none of them really interact in powerful enough ways. There is no real payoff no finisher no direction these cards go. They are kind of better when you got more of them but all cards are like that.
Kaedweni revenant:
Description tells us this has 2 armor but it only has 1. Also this card is like very weak could be 3-4 more in power or just activate on any special card played and would still be meh.
Cursed knight:
Could easily be 9 power.
Ciri Nova and Shupes adventure:
Both cards hit NR really hard. The faction has too many cards that need you to play the full three or they will be only medium like the entire faction is built on playing tripplets.
Vandergifts blade:
Sorry what? This card is an in faction hate card. And a bad one at that. Alzurs thunder should be better basically always since its not a silver card.
Sile:
Boosting a single special by +4 power is just not worth a silver slot. Sure she thins your deck but then you also dont get to play a special you want to play from time to time. And what does nocovaro novice do again oh play a spell +2 i see that seems ok for a bronze compared to a silver
Sabrinas specter:
Why is this doomed? This is cursed so shani cant revive it anyway i guess in testing this got revived with shani so it had to be double killed^^
Shani:
Why does Shani not revive a cursed unit? I guess this is not a balance thing but a story thing but then again she can revive a maschine. Just drop it unless there is some random cursed card that would be too powerful to revive which i checked for and it kinda doesnt exist.
Reinforcments:
I made a post about simplicity just before. This card refferences WAAAAYYY too many things and also "main types" and "sub types" mixed together. But can it get a silver ogre goblin soldier? Who knows
Stennis:
Cool i get 5 armor more than a SC deck playing the same effect with the same power as in bronze slot. No wait their effect creates and can be better. Well at least i got 5 armor. At least the card randomly pulls me a cavalry a blue stripe or a reaver scout on an empty board.
Botchling, Luberkin, Botchling:
When you get one of them with Adda you dont get both of yours out of your deck. I see why this isnt happening cause the "call" for the second copy of botchling is not triggered cause it got summoned but is this really how it should work? Also just botchling and luberkin as a 2 card combo worth 15 points is often less than a single silver from other factions. Since these dont carry over power anymore them having no effect and beeing this small in power is not really ok.
Ronvid:
Poorly worded at least to me. I thought the guy would revive himself with 11 power to a row that only had 1 power in it.
Temerian Drummer:
This guys value is one less than the dwarf while having more power on the boost which is generally worse since it can be reseted more easily. why does this card exhist like that?
Medic:
The shuffle a unit back medic was one of the most unic and intersting cards in the entire game. It was never broken but super interesting and versatile and cool to play with and agianst. Its one of the reasons why a deck with more than the minimum of allowed cards could be good. Having the medic in its current state is heartbreaking. And thats not only because its now horrible
Ban ard Tutor:
This card is a must swap which sometimes leads to selfhurting swaps unless you are very careful. Just let it be a may wont harm anything.
Vernon roche:
7 Damage is just not really worth anything with the current power stats of units. Sure he does more than only deal that damage but gold cards that just deal damage still need about 8 damage to actually be able to kill the thing you want to kill.
Tridam infantry:
Its a soldier, just a soldier the TRIDAM infantry is just a soldier and has no ties to any place or faction that exists^^ Anyway this card is still just not worth anything. If you care about armor you play redanian elite and niflgaardian knight is still stronger and can reveal which is kinda HUGE.
Yay ill just make a list of weird interactions and stuff that isnt powerful enough in NR to know and think about order is likely somewhat random. There defnitly are more but these were the most stricking i wanted to point out.
Adda:
Beeing inconsistent is a no go in a deck building game. Adda is a box of chocolate you just never know what you are gonna get. If you could chose any cursed and not just one of three of one of the same three or at least one and 2 randoms all the time this gets better.
Cursed:
These cards exist but dont really form an actual archetype. Its like there are some cards that do some things but none of them really interact in powerful enough ways. There is no real payoff no finisher no direction these cards go. They are kind of better when you got more of them but all cards are like that.
Kaedweni revenant:
Description tells us this has 2 armor but it only has 1. Also this card is like very weak could be 3-4 more in power or just activate on any special card played and would still be meh.
Cursed knight:
Could easily be 9 power.
Ciri Nova and Shupes adventure:
Both cards hit NR really hard. The faction has too many cards that need you to play the full three or they will be only medium like the entire faction is built on playing tripplets.
Vandergifts blade:
Sorry what? This card is an in faction hate card. And a bad one at that. Alzurs thunder should be better basically always since its not a silver card.
Sile:
Boosting a single special by +4 power is just not worth a silver slot. Sure she thins your deck but then you also dont get to play a special you want to play from time to time. And what does nocovaro novice do again oh play a spell +2 i see that seems ok for a bronze compared to a silver
Sabrinas specter:
Why is this doomed? This is cursed so shani cant revive it anyway i guess in testing this got revived with shani so it had to be double killed^^
Shani:
Why does Shani not revive a cursed unit? I guess this is not a balance thing but a story thing but then again she can revive a maschine. Just drop it unless there is some random cursed card that would be too powerful to revive which i checked for and it kinda doesnt exist.
Reinforcments:
I made a post about simplicity just before. This card refferences WAAAAYYY too many things and also "main types" and "sub types" mixed together. But can it get a silver ogre goblin soldier? Who knows
Stennis:
Cool i get 5 armor more than a SC deck playing the same effect with the same power as in bronze slot. No wait their effect creates and can be better. Well at least i got 5 armor. At least the card randomly pulls me a cavalry a blue stripe or a reaver scout on an empty board.
Botchling, Luberkin, Botchling:
When you get one of them with Adda you dont get both of yours out of your deck. I see why this isnt happening cause the "call" for the second copy of botchling is not triggered cause it got summoned but is this really how it should work? Also just botchling and luberkin as a 2 card combo worth 15 points is often less than a single silver from other factions. Since these dont carry over power anymore them having no effect and beeing this small in power is not really ok.
Ronvid:
Poorly worded at least to me. I thought the guy would revive himself with 11 power to a row that only had 1 power in it.
Temerian Drummer:
This guys value is one less than the dwarf while having more power on the boost which is generally worse since it can be reseted more easily. why does this card exhist like that?
Medic:
The shuffle a unit back medic was one of the most unic and intersting cards in the entire game. It was never broken but super interesting and versatile and cool to play with and agianst. Its one of the reasons why a deck with more than the minimum of allowed cards could be good. Having the medic in its current state is heartbreaking. And thats not only because its now horrible
Ban ard Tutor:
This card is a must swap which sometimes leads to selfhurting swaps unless you are very careful. Just let it be a may wont harm anything.
Vernon roche:
7 Damage is just not really worth anything with the current power stats of units. Sure he does more than only deal that damage but gold cards that just deal damage still need about 8 damage to actually be able to kill the thing you want to kill.
Tridam infantry:
Its a soldier, just a soldier the TRIDAM infantry is just a soldier and has no ties to any place or faction that exists^^ Anyway this card is still just not worth anything. If you care about armor you play redanian elite and niflgaardian knight is still stronger and can reveal which is kinda HUGE.