Kissofpain;n10745491 said:
Fewer Dun Banners? The whole point is they fill the gap when you lagg 21 points behind. I'd rather not use them at all than use less than 3. In fact many times I use Dandelion to buff them and combo with the Spy, as the enemy will in many cases just press pass feeling confortable with the 20+ point difference. Also a good tactic if you play against decks that focus on buffs and you have scorch in hand.
Also for me the strategy is to get in graveyard 2-3 machines of a kind that didn't start in my deck, resurrect with Nenneke and finish the 3rd round with Henselt on one of said machines. In optimum conditions, that gives you a 5 machines spam in a turn that is priceless when put off.
No, fewer units. As in fewer than 18. Very often you can scare your opponent into thinking you run them and they'll keep playing after you play your Spy, or try to keep within 20 points from you, often playing sub-optimally this way.
I know but that's very hard to pull off. If you have enough machines/winch access cards in hand, it's usually just better to bog an opponent down in a long round and tutor 2 Kaedweni Siege Supports with Henselt, as if one stays alive for long enough for you to do that, the opponent is in for a rude awakening
Machines become invulnerable to basic removal due to armor, everything gets boosted, infinite amount of crewmen allows your reinforced ballistas to remove weaker engines (they hit for up to 6) or line up targets for your ballistas to have a field day
In general I prefer the siege support deck a lot more than the Dun Banner deck but it's one's choice.
I usually try to summon Siege Supports or if that fails, Ballistas, which I keep out of my hand and aim for a good Winch. Usually 3 Machines is enough, even if 5 is one of the most satisfying things one can do in Gwent (aside from Sweers into 7 - 11 Nekkers, Kambi and Voorhis with 3 Mangonels on the board
)
Nenneke is a decent tech option if you are running Dun Banners. If you don't run the aye aye sirs though, you can go for a lot better things, like Prince Stennis for example. Or better yet, open up your Dandelion and swap him for Dijkstra
Though, if you do decide to run Dijkstra, avoid having Scorch. In the long run, it might scorch you. You can go for a quad that includes Natalis, Triss/Shani, Villenmethingy/ Seltkirk and Dijkstra if you want to go down that route
I just feel Dun Banners are very limiting, even if admittedly powerful. Moreover, Siege Supports were practically MADE for this deck, the amount of power they give to Machines is the maximum you can get off them
So I just don't run the Dun Banner in one of my machine decks. I do run them in the other but I hate having to keep both them and one type of my machines out of my hand
it usually fails. Badly xD