Help me figure out how to make Reaver Hunters great again
So, Reaver Hunter not only lost their Trio, but a bunch of new Bronzes plus the increases across the board have left them in a terrible spot. If you get 3 Hunter out at one time, they are only 10 points each, that is actually below average at Bronze. 4 does jump you way up, but even at 14 points each its not as impressive or snowbally as many other current power Bronzes. Not to mention, playing your first, and generally your second Hunter leaves you horribly low on tempo. That isn't to say NR doesn't have other tools, but completely nullifying this one is a bit of a bummer, especially for new players, since its was one of the few solid Commons in the faction. Considering Henselt can no longer pull them as well and the card is much harder to deploy without exposing it for its massive weaknesses. Its true the Trio was often very powerful and forced you to make plays that either left you open to counter play or completely crushed your opponent, but now the card is horrible.
Similarly with the new Blue Stripes Scout change, Temerian Infantry is also weaker, cutting almost all the old cards that held NR up down a notch. There are some great new choices, but NR still lacks solid Carry Over options, and now its hard to stay up in tempo as well.
Also, IDK why the title of my post was changed. I don't know that I mind, but its somewhat rude to change it without at least informing me. That seems very passive aggressive.
So, Reaver Hunter not only lost their Trio, but a bunch of new Bronzes plus the increases across the board have left them in a terrible spot. If you get 3 Hunter out at one time, they are only 10 points each, that is actually below average at Bronze. 4 does jump you way up, but even at 14 points each its not as impressive or snowbally as many other current power Bronzes. Not to mention, playing your first, and generally your second Hunter leaves you horribly low on tempo. That isn't to say NR doesn't have other tools, but completely nullifying this one is a bit of a bummer, especially for new players, since its was one of the few solid Commons in the faction. Considering Henselt can no longer pull them as well and the card is much harder to deploy without exposing it for its massive weaknesses. Its true the Trio was often very powerful and forced you to make plays that either left you open to counter play or completely crushed your opponent, but now the card is horrible.
Similarly with the new Blue Stripes Scout change, Temerian Infantry is also weaker, cutting almost all the old cards that held NR up down a notch. There are some great new choices, but NR still lacks solid Carry Over options, and now its hard to stay up in tempo as well.
Also, IDK why the title of my post was changed. I don't know that I mind, but its somewhat rude to change it without at least informing me. That seems very passive aggressive.
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