LDiCesare;n9203921 said:
I use Ida half the time for Quen on commandos or vrihed vanguards, half on fog. Fog is still very good.
Honestly, I don't view BMC as a very good option. It's a 9 point base value option, spread across 3 muster cards, with 2 deck thinning potential. You can get similar or greater value from FL Rally pulls of most other units with Elven Mercs. A DB Archer is an 11 point maximum value play in this case. Trappers can be at worst a 7 (if the trap gets locked), barring an opponent Decoy, and up to a great deal more in the right scenario. Both options can get even more if they kill the right unit at the right time, or in a number of other cases. Hawker Supports are an 11 value, Dragoons are at least 8, with a ridiculous potential value under the right circumstances. Like BMC, you get 2 thinning from all of these options. Furthermore, the value is more spread out, has greater flexibility since you can pull what you need at any given time, and carries fewer mulligan considerations relative to muster cards.
With that said... BMC can be good with movement options, such as Dwarven Mercs, Barclay+Sheldon, Zoltan or even CS units. In these cases they add +2 to each of those moves and, in the case of Barclay+Sheldon, a strong tempo play. The trouble is they're a prime Lacerate target, which is a spell many decks run, and are often never going to count for much without some type of pre-applied buffs. Even if you do pre-buff them or use certain moves to get further value they easily become Gigni bait (Quen, Zoltan) or use a great number of cards to deliver the tempo (3 BMC+Ida Quen+Barc+Sheldon is 6 cards for 38 pts, 3 of which are silver). It ends up using a ton of resources for a single high tempo option in one round. If move centered builds are lacking, and IMO they are, this is the prime reason why. They have to burn too many resources in one round and run out of steam in subsequent rounds.
I'd also add, Dwarves are simply the strongest and most consistent ST tempo option. You can pile on more points, generate more pressure and keep some or all of the tempo via carry-over. Ida does not fit with those builds.
In terms of Ida specifically.... She is a 10 value, 4 point Quen when used to apply the spell. Most ST silvers can generate more points. You could pull Quen off a Merc for 8 value+1 thinning and get almost the same output without wasting a precious silver. Using her to CS means you're burning a 4 point silver to do the same job as a 2 or 6 point bronze (Merc or Brigade, respectively). And if you wanted to Quen for 10 value you could just Tbolt for 12 or IBoost for 9-18 (+2 more if pulled from a Merc), using bronze cards. The argument for Fog falls short as well. Once again, a Merc can do the same for a -2 point deficit as a bronze. In addition, if it gets cleared you burned a silver for 6 points. Even if not it's not worth a silver unless it ticks 3-4 rounds.
The simple fact is Ida isn't very good (most Mages aren't anymore). She has flexibility but every viable ST build tends to lack silver room as things stand, and you can get the same flexibility she provides with bronze cards. She really needs a different spell besides Quen.
Lastly, how does she do much when used to Quen Vanguards? You don't counter Vanguards with damage anyway. You counter them with your own high point options, removals or resets. Quen doesn't help much, if at all, against any of these.