Restlessdingo32;n9235661 said:
At what MMR are we talking? I only ask because it makes a difference. R19 seems to be the new R15 with the ranking adjustments. Below that point there is more deck variety, sub-optimal builds, and misplays. Above it players always seem to know what they're doing, aside from the rare OP T1 netdeck piloted by a player out of their depth. The only two ST decks I've seen lately are Eithne Dwarves and a couple Eithne Control builds. Toss in a Rado Control, Henselt or Foltest Sergeant/RH (usually the former), NG Reveal or Calviet here or there. Everything else is Dagon Swarm builds, Eredin or SK.
The problem with Ida for Quen in Eithne Control running Dragoons is you first have to draw her and a Dragoon. It becomes an even harder condition to satisfy since you want to run Dragoons early R1. Expanding on that thought, it seems far more effective to take SK ships/NG Mangonels off the board (Thunder) or lock them (Ciaran) rather than rely on Quen to block one shot per unit with Quen up. Even if you do Quen they can lock the Dragoons, thus removing Quen, and still get value from those units. Removing/locking those units forces resurrects/defensive lock units to get the desired value. It's a better trade IMO.
It can be worth it vs Scorpions I suppose. I do not see Reveal much anymore though. Most NG I see seem to be running Calviet tempo builds with gold spam/Borkh R3. If given the choice I'd actually rather see Reveal anyway. Eithne Control has ample tools to handle it, even when running minimal Scorches.
I'd also mention I stopped using Morenn/Toruvial a bit ago. They're too situational IMO.
I'm going to be completely honest here, I have no idea how MMR works and what it means. I do have the heart sign on my rank with the castle thingy around my picture. I also have more win that loss (I don't recall the exact number I think it's something like +25% to my advantage...roughtly)...don't know what else I can tell, this is not the computer I'm using Gwent on so I can't even check the exact numbers atm. That being said and to be completely honest, I think I was learning more about the game when I was at rank 17/19 because you do fight some good players at those levels and more pples take the risk of playing some more exotic type of decks.
After that point it's just Monster swarm and NR sergent for the nost part. I believe peoples don't take enough risk on what they're playing, which is a shame imo. It turns out to be quiet redundant and not necessarily more challenging. I personally don't play meta every time (in fact I rarely do), I have about 14 decks (or something like that) and just choose whatever I want to play. So, of course, every decks are not equally challenging, this is obvious but I have a lot of success with decks that are not meta at all like Harald wounding deck, Discard, Queensguard or Dwarf for example.
And yes, I do win more with NR or Monster consume (which are the closest to a meta deck I have made) but not by a large margin.
Back to Ida, I do play her in my Francesca deck and of course you can lock the Draggons and Thundering a Mangonel or a ship is also a good plan but at the same time, everything can be countered in this game and when you think about it, a lock happening on a Dragoon (because your opponent wasn't able to thunder or remove it with damage for example) is a lock that won't hit your Toruviel later on.
Gwent is all about countering things and getting the best play out of your cards, every single card can be countered, our game plan when we're playing this game is to develop our game while forcing our opponent's counter out of their hand. This is why a card like Grave hag is so good while being a 2 str unit, because it will come out at a moment where your opponent is probably out of counters/removal.
Ida is a good card for that because she reduces the potential counters for your early game play (Dragoon or Blue Mountain for example) forcing your opponent to "waste" their locks on something that matters less than your late game finisher.
And speaking of control, ida is actually an iteresting card to play against control since Quen can also be used to desinc your units.
I do it more often with Keira Metz in my NR deck, when I have, say 3 reaver hunters, depending on the situation I may play one first and then cast Quen on the others so they are completely desinced (especially if Dandelion buffed another one in my deck or Neneke brough some back to their original value). It's even more valuable here because if your opponent excpect you to have RH they will most certainly keep scorch/Igni for the last turn and will certainly wait for the best possible value on those cards.
You can do that kind of tactic with Ida + "anything you want" really to prevent profitable scorch/Epidemic from your opponent.
I'm not saying it's going to be an auto play nor I say you should run Ida for this reason but that's a trick that can pay off by time to time.