A MMORPG 10 years from now?
Hi,
I'm probably digging my own grave here, but I'd like to see what interest the community would have in a MMORPG based on The Witcher. I know there are threads about a Witcher-based MMORPG already, but I wouldn't want to necro old threads. Besides, I'm using a new angle for the topic which I dare say makes this thread relevant:
Suppose there are ways of creating awesome MMORPGs 10 years from now that would do the franchise justice - would you be interested?
The following would first be true:
The following could be made possible and emphasised to create a unique and mature online experience, different from the single-player games:
Thoughts?
Hi,
I'm probably digging my own grave here, but I'd like to see what interest the community would have in a MMORPG based on The Witcher. I know there are threads about a Witcher-based MMORPG already, but I wouldn't want to necro old threads. Besides, I'm using a new angle for the topic which I dare say makes this thread relevant:
Suppose there are ways of creating awesome MMORPGs 10 years from now that would do the franchise justice - would you be interested?
The following would first be true:
- Graphics are no longer sacrificed for the sake of more players.
- There is no standard MMORPG-formula; everything is designed from the ground up in true CD Projekt-fashion with emphasis on the player and his/her experience - not grind, spreadsheets, skill-bars, etcetera.
- There is some sort of age-limit and other functions to prevent adolescents from creating 'LegolazX'-type characters and running around, jumping everywhere.
- The internet of that time will basically remove lag, disconnects, and similar grievances, and allow for cloud-gaming so that you can play a gorgeous and technically sophisticated game on any platform and with any rig.
The following could be made possible and emphasised to create a unique and mature online experience, different from the single-player games:
- A sophisticated form of PvP (unlike today's grindy battlegrounds).
- Player-housing (which leads to player-run towns and cities, etcetera). This could also grant you the ability to keep your own garden, work the fields according to in-game seasons, etcetera.
- Forming your own House/Dynasty/Lineage or simply a family, with a Shield, the ability to marry and have children (no unnecessary nudity) - and more importantly die, pass the role of player avatar from one character to another (heirs), and eventually gain various cool benefits from having a long line of ancestors.
- A trading-system one step ahead of traditional systems from MMORPGs, where players can set up mercantile guilds, make deals with other guilds, control the server economy, and so on.
- No levels or forced third-person. Have it be much the same as the single-player games in terms of combat and control.
- In general an experience which says: 'This is a living, breathing, sophisticated world - not a MMORPG.' You're supposed to live your characters' lives in there, essentially.
Thoughts?