The small design flaws and oddities
Though the attention to details in The Witcher 3 are higher than in games such as Dragon Age and Skyrim, there are some things that I'd like to comment on. Possibly, it will help CDPR to create more realistic and interesting worlds.
THE WITCHER 3
1. There are dozens of torches burning in the sewers under Novigrad. Why light them on if there are only drowners there? There were no lights in the sewers of Vizima.
2. Educated peasants.
One is struck by the huge number of books in the homes of the peasants. Apparently, reading benumbs the sensation of hunger.
3. Seashell.
We constantly find sea shells on river banks. The question is, where do sea shells in freshwater rivers come from, if water flows from the river to the sea, but not vice versa?
4.The villages look realistic with one little exception - there are no household buildings at all. Without them no real medieval East European village could survive (a barn (stodoła), a threshing floor (gumno), a granary (hambar) and a bath-house (banya)).
https://en.wikipedia.org/wiki/Hambar
https://en.wikipedia.org/wiki/Barn
https://en.wikipedia.org/wiki/Banya_(sauna)
You can not see the stables, cowsheds and sheep sheds. But they had to keep livestock somewhere before it was eaten, right?
5. Famine in Velen.
Velen is starving to death. In the peasants houses we keep finding dumplings, bread, wine and other food supplies. There is soup on the table, and some fried fish in the pan.
Shelves are full of different dishes, bottles and meals. In times of famine anything that has enough value is sold right away just to buy some food.
The villages themselves, with a few exceptions, look fairly decent. For comparison, when there was a famine in the Russian Empire, peasants took apart thatched roofs to feed the straw to their cattle. They also took apart log cabins, using the logs as firewood or to they exchange them for flour.
THE WITCHER 2
Huge niches with pools filled with red-hot lava were carved into the walls of Vergen, in the vicinity of Mahakam Gate. It is unclear why the lava doesn't cool down. Besides, the devs probably don't know that the lava's temperature is so high that it is difficult to approach it closer than 3-4 meters.
Though the attention to details in The Witcher 3 are higher than in games such as Dragon Age and Skyrim, there are some things that I'd like to comment on. Possibly, it will help CDPR to create more realistic and interesting worlds.
THE WITCHER 3
1. There are dozens of torches burning in the sewers under Novigrad. Why light them on if there are only drowners there? There were no lights in the sewers of Vizima.
2. Educated peasants.
One is struck by the huge number of books in the homes of the peasants. Apparently, reading benumbs the sensation of hunger.
3. Seashell.
We constantly find sea shells on river banks. The question is, where do sea shells in freshwater rivers come from, if water flows from the river to the sea, but not vice versa?
4.The villages look realistic with one little exception - there are no household buildings at all. Without them no real medieval East European village could survive (a barn (stodoła), a threshing floor (gumno), a granary (hambar) and a bath-house (banya)).
https://en.wikipedia.org/wiki/Hambar
https://en.wikipedia.org/wiki/Barn
https://en.wikipedia.org/wiki/Banya_(sauna)
You can not see the stables, cowsheds and sheep sheds. But they had to keep livestock somewhere before it was eaten, right?
5. Famine in Velen.
Velen is starving to death. In the peasants houses we keep finding dumplings, bread, wine and other food supplies. There is soup on the table, and some fried fish in the pan.
Shelves are full of different dishes, bottles and meals. In times of famine anything that has enough value is sold right away just to buy some food.
The villages themselves, with a few exceptions, look fairly decent. For comparison, when there was a famine in the Russian Empire, peasants took apart thatched roofs to feed the straw to their cattle. They also took apart log cabins, using the logs as firewood or to they exchange them for flour.
THE WITCHER 2
Huge niches with pools filled with red-hot lava were carved into the walls of Vergen, in the vicinity of Mahakam Gate. It is unclear why the lava doesn't cool down. Besides, the devs probably don't know that the lava's temperature is so high that it is difficult to approach it closer than 3-4 meters.