Bugs

+
Bugs

I posted this on the Steam-Discussion-Forum a while ago, but I don't know if any dev read them. So I'm posting them here now.

Typos:
Achievements (Steam): Don't walk away - Become delyed 50 times -> delayed
Yarpen Zigrin: Companions: Regan Dahlerg -> Dahlberg (ingame as well as in the main menu -> cards)
?? Golden monsters: Elemental: Before rolling: Each hero in this region suffers 1 (icon for severe wound). What you really suffer is one foul fate. Either the icon is wrong or the game action.
Silver monsters: Endraga -> Endrega (at least thats what its called in Witcher 2 + 3)
Silver/Bronze monsters: There is a silver monster called 'Band of Thieves' as well as a bronze one. They have different portraits as well as different descriptions - might as well give one a different name.

AI-Gameplay:
Good Fortune: Friend of the Dryads: The AI doesnt know how to use this card. As soon as it gets this card, the next time it uses travel/fast travel it discards this card, without traveling any farther than 1/2 destinations.
Yarpen Zigrin: At the start of the game Yarpen can choose whether to draw quest cards from the red or the purple stack. The AI always chooses the purple one.
Dandelion: Quest: Southern Reconnaissance: The AI gets stuck on this quest. Sometimes Dandelion doesn't use travel at all for the next 5-10 rounds, accumulation the needed gold. But once he has enough, he moves farther away from the quest destination (Rivia), spends money bribing his friends and altogether fails at completing the quest. Unconfirmed: Once he randomly reaches the right region he finally travels towards Rivia. If he gets the quest while near (1-2 travels) Rivia he finishes the quest much faster.
(I've yet to see Yarpen take this quest at all. Don't know if he gets stuck too, or never even takes this quest.)
Dandelion: Development: Bernie Hofmeier: He quite regularly bribes and then uses this card whenever another hero is in this region, but never completes a relevant support quest, effectivly throwing gold away.
Geralt: Development: Zeugl's Vigor / Brock Potion: They have the same effect. So why have 2 cards?
Yarpen Zigrin: Development: G'valchir / Mahakam Battle Hammer: These are the weapons which give 1/2 or 2/1 on attack/defense. When the AI uses this weapons in combat, the outcome is always the defense tokens. Quite often the AI intended to get the attack tokens. This either leads to Yarpen failing the attack roll altogether or needing another weapon like Mahakam Battle Axe or D'yaebl for more attack tokens. End result is either not winning fights while wasting weapon charges or needing additional weapon charges.

General AI-Gameplay: (While playing with quest goal = 5)
The AI doesn't use the Develop action enough. Quite often 25-30 rounds into the game Geralt doesn't know a single sign (or only 1-2), Triss only knows 1-2 spells (but doesn't have the passive cards or any magic objects), Yarpen only has one weapon and Dandelion doesn't have enough friends.
The AI uses Investigate far to often in the early game which sometimes leads to them having to many foul fate tokens or otherwise being delayed.
Geralt sometimes uses Brew to often. Especially when he only has potions but then fails to use them. Sometime at the beginning of combat he uses both Zeugl's Vigor and Brock Potion but then doesn't use the dice-reroll (even if he rolled blanks in the first roll).
Triss sometimes doesn't use Prepare which leads to her having no charges on any spell essentially her having no combat success.
Yarpen doesn't use Command the right way. He very often uses Paulie Dahlberg moving a foul fate token away (or a bronze monster) instead of using a more useful companion for weapon charges/gold/swap leads.
Dandelion seems to bribe all of his friends to a limit of 2 charges per friend even if thats not really necessary.
?? During late rounds Dandelion seems to be able to use his Sing action 2 times a turn generating 4 gold. At least he doesn't use a third action afterwards.
 
Top Bottom