x

You have decided to merge your account with the GOG.com.

You can now start participating in the community discussions.

x

You chose to opt out from the merge process.
Please note that you will not be able to access your account until you opt in.

We strongly encourage you to merge your RED account with the GOG.com one.
If you want to do it later please try logging in again.

  • Register

Announcement

Collapse
No announcement yet.

Why I hate Witcher 2

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • archont
    started a topic Why I hate Witcher 2

    Why I hate Witcher 2

    Technical:
    - awful, terrible cursor lag, I'm assuming a consequence of a cross-platform hack (it'll work on PC fine, said some lazy programmer)

    - dreadful engine, dreadful optimization. Doesn't handle system events like losing window focus well. Fault tolerance and graceful degradation was left buried in the TODO list. There is significant stutter (exceptionally high render times for certain frames) due to suboptimal asset streaming.

    UI:
    - shopkeeper UI convoluted and not intuitive. It's hard to discern which stuff belongs to you and which is the shopkeeper's stuff. For some reason the gold you have is displayed above the shopkeeper's list of items

    - the in-game map viewer is an abyss of awfulness. UI elements get clipped and it's possible for the player marker to get clipped. The small overworld map gets replaced with the big overworld flavor map - adds nothing gameplay-wise and gets in the player's way.

    - Upon selling an item, once the list gets updated, the player may not sell the item that has moved up under the cursor until the cursor has been moved.

    - In-game map is mostly accurate in terms of defining passable areas, but for a game with a maze-like level structure the quality of maps as tools for navigating that must be much higher.

    Minigames:
    - dice poker gets a redesign from W1 in all the wrong directions. It makes it all too easy to throw dice off the board, making the player just drop the dice instead. The UI is clunky and doesn't explain the rules of the game in any way. Not even why the player won or lost.

    - The brawling minigame was mechanically trivial and extremely easy. Proper testing was not done, timings did not adjust dynamically (as in dynamic difficulty) neither did they scale with player-selected difficulty.

    - The arm-wrestling minigame was OK, but again no (perceptible) difficulty scaling.

    Level design:
    -Effective map size and freedom of movement has been DECREASED compared to W1. One step forward, one roll backwards.

    - Maps form a maze-like network with narrow chokepoints separating sections of the map. Maze-like levels are a valid design choice for areas where confusing mazes are appropriate - eg. dungeons. In W2's case the maze-like nature of hub areas is confusing, hard to traverse and disruptive to the overall experience.

    I understand technical limitations and lack of engineering expertise to go and pull a Skyrim on last-gen consoles - the game has suffered tremendously due to this.

    Animations and combat
    - Geralt attacks enemies using random animations, the player has little control over which move gets executed

    - Target selector is semi-broken. I do not change my targets with confidence. The system is so buggy and clunky that I rarely use it at all.

    - The combat system is schizophrenic in what it's trying to achieve. On one hand it goes for the skill/timing/action-based approach (reminds me of a bad version of ONI), on the other it doesn't give the player control. Animations are lenghty, Geralt is extremely unresponsive compared to games that do this right. This is on top of poor performance - the quicker a player must respond, the more responsive the game must be.

    - Enemies are damage-spongy, unlike Geralt. My latest experiment involved FCR2. A guard can be hit by 26 wizard fireballs before dying. Geralt takes two before he croaks.

    - Erratic difficulty. There are several encounters that are effectively very hard when they shouldn't be. How difficult a fight is is primarily dictated by whether the player has the space to manouver and kite the enemy

    - Whenever the player experiences death by cutscene. Especially when it would be technically possible to win such an encounter. This is terrible, terrible design. NEVER TAKE THE WHEEL AWAY FROM THE PLAYER, EVEN IF HE'S DRIVING STRAIGHT INTO A TREE.

    This is ironic as the game certainly allows the player to make mistakes and fail quests. However it does take away control at certain crucial points. This smells of bad design.

    General gripes:
    - Internal inconsistency in mechanics. While sneaking through the camp in part 2 the witcher has to charm a cook in order to avoid detection. This can only be done if the player is very close - much closer than the actual range of the axii sign. In addition the player has to spam the LMB instead of using the button the player normally uses.

    ---

    And I liked W1. Hell, I think that mechanically and technically it's a much more competent game than W2. W2 is a hard game due to all the wrong reasons. It tries ambitious ideas, which is awesome, but also breaks a lot of stuff that worked from W1 and introduced it's own issues.

    It's wall-punchingly frustrating.

  • whiplash27
    replied
    The issues with the dark gear effects can be fixed with mods. It's one of the first things I do when I play TW2.

    I personally have always hated mini games in TW, they're always a mixture of frustrating and waste of time. Dice poker sucks in TW1 & TW2 I don't care if someone likes it. Sitting around waiting for a random dice roll is boring. I'd rather play Pazaak in KoTOR. Arm wrestling at least is quick, but also super easy with the exception of the very last one until you call out the cheater. Fist fighting was way better in TW1 & TW3. I also wouldn't have minded having the drinking games of TW1 brought back (they're not in TW3 either).

    Also, once you figure out how to beat them, all of the bosses are quite easy. I can beat the dragon on dark mode in a couple minutes.

    I have no framerate issues, the game runs perfectly for me and I wouldn't say that my computer is high end by modern standards (i5-4670K @ 3.4GHz, GTX 770, 8 GB Ram, game is installed on traditional HDD). I'm going through another play through right now. I'm even playing in 3D at times (which looks amazing) and get no lag at all.

    Level design I think is a strong suit of TW2, Flotsam is one of my favorite gaming worlds that I've come across. I do wish there was a bit more content (especially since there's a completely unused area past the broken bridge), but the areas are loaded with content even if they are slightly smaller in some aspects. I'd rather a smaller area with tons of content than a huge open area where you just go into an area for a couple minutes and then never see it again.

    Combat there are some animations that you always get to work by pressing certain directions and attacking. For example, move left and then left click and Geralt will do the spinning attack that tends to hit the guy like 5 times on the way in. Combat obviously wasn't amazing in TW2, but it was deep enough that you could play the game without doing cheap crap all the time and have a great experience. Obviously TW3's combat is way more refined, but you're talking about going from click click click combat in TW1 to this and then finally a much more refined system in TW3. When I first loaded up TW2 again I was trying to dodge like in TW3 and then remembering that the only thing you can do to get away from enemies is roll. Took me a few minutes to get used to that.

    With proper gear enemies die quite easily on dark mode. I have the first set of dark gear and the game is already becoming super easy for me. I also never use quen and only use dodge to retreat from enemies for the most part (rather than rolling behind them). So I don't use cheese tactics too much (except maybe Aard -> Heavy -> Heavy -> Heavy ).

    Turn off difficult QTEs in options (poor design to have them in the game anyway I'll admit) and you'll never die in a cut scene. Devs actually expressed the fact that QTEs were a bad choice after the game's release. That's why there's at least a way to disable the ones in cut scenes. The only other time you'll run into them is fist fighting.

    UI can be annoying, but it's vastly improved from the game's release. Either way, you can get used to it after a while. Otherwise just get a zero weight mod and you can just hold on to everything and then sort by value to figure out what's the best.

    Alchemy was kind of bland in TW2, but mostly because too many potions had tons of negative effects and made you not want to use them. Rook, Swallow, Tawney Owl were the only ones worth using IMO. Then again, in TW1 & TW3 with rare exceptions I pretty much only used those as well. Being forced to carry around liquor to make your potions doesn't make alchemy much better. Also, the alchemy tree in TW2 is the most OP so there's that.
    Last edited by whiplash27; 03-05-17, 15:29.

    Leave a comment:


  • Kamamura
    replied
    My greatest complain is the screen shaking in combat. That really, really, spoils the action and makes me stop playing frequently. Games are not movies, they don't need to be a "cinematic" blurry mess full of artificial screen shakes and other cheap effects to conjure up drama!

    Leave a comment:


  • ilayoeli
    replied
    When people hate your game for the tiniest and least important feature like UI and minigames you know you made a masterpiece
    As for your more important gripes:
    - Geralt random animations: not random at all, just different depends on his position compared to the enemy, and can easily be learned
    - unresponsiveness? Just realistic, no one can stop his own two-handed sword swing in the middle of the swing
    - optimization is just golden, and I have no idea what you're griping about

    the only thing I'll agree with you about is the maps size which was lacking

    Leave a comment:


  • Hart95
    replied
    Originally posted by TheLordDSK View Post
    Totally agree with you, IN ALL POINTS AND FOR ME IT BROKE THE GAME ENTERILY, STORY SAVED IT ALL BUT NOT EVEN ENOUGH WHEN GAMEPLAY IS THAT AWFUL.

    My rank to the game: 3/10 and only to give a respect for the storyline, really nasty gameplay, graphic motor and lag/stutter.

    But i will add some more of useful things apart of the mentioned cutcene kills GOD I HATE DAT.

    Bosses difficulty:
    Well there are little scales in stage bosses, the kraken (Kaernk or something like that) will kill you in 3 hits on dark (IDK in normal because i am a hardcore gamer and as i played TW1 game on hard and it was not hard at all but it was a good game, so i started the witcher 2 on dark as i saw something about special equipment and i love that things in gameplay, Susprise? YEP, dark equipment is broken, yeah glitched and really broken especially the swords and the sick stomach sounds plus removal of all music, not bad enough? Hmmm let put some black fog are we? This is the top bug i have seen in years). You get that suckish epic armor in stage 1 to get kaked in 3 hits, nice really? Okey lets talk about the draugr boss, this one is super mega ultra annoying and ofc expect some fps drops and lag due to overloaded environment. Boss battle is not as hard as the first one (I wont count the Letho fight because we all now he is Gerald but with the maxed ability tree), the draugr fight is poorly designed to 2 of his skills: Interesting arrow shower and meteorite/bomb shower, try to attack him when he is using his 2 favorite fu*kin skills and you get punched instead. Quen spam is expected from the players, you need a miracle to defeat that annoying boss that barely let you hit him if you didnt improved the sadly nerfed quen.

    Act 3 boss, the Dragon: This is the last mistake that i managed to stand against far enough, if you have played Dark Souls like I did (Love that game to the end BTW) you may remember Artorias, well forget about him he is just a maggot against the dragon, Artorias is nothing he is reaaaaallly easy, why dont you go and put down a dragon in TW2 on dark? This is the real man job, if the Kraken may kill you in 2/3 hits, the Dragon onehits you no matter what gear you have, you better go naked to the battle why bother in gear? You should have lvl 25-30 for the time you fight that piece of crap, you may have the Kingslayer armor (I had the traitor one, more than enough to put down 4-5 soldiers or monsters in no time). Why do you need any kind of resistance or armor when a boss is scripted to kill you in one hit. CD deffend the difficulty with: We have been inspired in the Dark Souls difficulty, well YOU EPICLY LIE... In dark souls you dont get oneshotted or onehit deaths if you wear the best avaliable equipment for the time, for example facing the bell gargoyles if you wear a +4-5 suit plus a basic sword in +4 you get killed in at least 3-4 hits, with Artorias The Abysswalker (Pretty Hard and Nice Boss) having a snake 2H blade that you get in the fortress in +8-+7 give you a very big advantage and by the time i arrived at lvl 100 he was not really hard, but easy enough to put down in 10 or 11 hits. Not to mention the companions help.
    You made a large mistake with scripted 1 hit deaths, same mistake you made with cutcene deaths, all that stuff are bugs, not better than that.

    Should you play on Dark and get the special armor to prepare for the real challenge like bosses? I SUGGEST NOOOOO WAY, CARE ABOUT YOUR TIME DONT CRAFT THE SPECIAL ITEMS BECAUSE SOME BOSSES ARE BAD SCRIPTED TO KILL YOU IN 1 HIT, HAVE NASTY MOVES/STRATEGY OR BOTH. The dragon have it all, nasty strategy and moves, onehits, penetrates your Quen nerfed shield (Shame on you for nerfing it, why didnt you nerf the Dragon), fire that fully ignore your Quen, etc. Reaaally sad that you decided to shit on the amazing story with this awful gameplay, hack and slash combat and onehit deaths? What kind of misc is that? Reminds me of Gothic 3 LMAO combat with 2 buttons one to attack fast and 1 to slow, reminds me to the Skyrim dragons too... That were toy dragons with soda instead of fire if you compare to the nasty one of TW2.

    I didnt ragequitted that hard since the Capra Demon, but i did it right. I bought the game on a store (2 discs inside) for 40 EURO, had to play it with mods THANKS TO THE COMMUNITY FOR FIXING SOME STUFF IN THE GAME, i removed the fog and creepy sound of dark equipment, cheated the missing piece of the draugir armor for the 2nd dark armor (Game is stupid enough to not tell me, loot the corpses or something like that and i was in a hurry plus without space in the inventory, no drops later until i got a drop from boss of act 2, useless in that time due to the mod i installed and proud of it). For the act 3 i lost my patience, i godmoded trough the final bosses, game was really bad that i lost my atention on the ending, i was really pissed off and skipped it by ignoring it. I simply returned to the shop where i bought the game from and asked for a refund, the reason was clear: Broken game.

    One more thing: I dont care about the age of the main topic. I was talking about the enhanced edition, not enhanced enough to reach the 5/10 rank even.
    I think you're forgetting that AoK is rapidly approaching nearly 7 years since it's release date. This game was considered another crowning RPG achievement in it's day, and I still think it is. I've played it up to Act 2, just after finding the wheel and pillar where Sabrina Glevissig was... executed. The game didn't feel as good as Wild Hunt, but that's for quite obvious reasons. I'll return to it once I've built my new PC, as I can't stand playing it on console with a lower resolution than 1080p.

    I find it surprising that you're complaining about the "hack and slash" combat since, after all, the combat system in Wild Hunt is vastly similar to AoK.

    Also, I didn't read too much of your post because I'd rather not read a detailed description of fights I haven't encountered yet, and my input on such fights would be artificial anyways.

    Leave a comment:


  • TheLordDSK
    replied
    Totally agree with you, IN ALL POINTS AND FOR ME IT BROKE THE GAME ENTERILY, STORY SAVED IT ALL BUT NOT EVEN ENOUGH WHEN GAMEPLAY IS THAT AWFUL.

    My rank to the game: 3/10 and only to give a respect for the storyline, really nasty gameplay, graphic motor and lag/stutter.

    But i will add some more of useful things apart of the mentioned cutcene kills GOD I HATE DAT.

    Bosses difficulty:
    Well there are little scales in stage bosses, the kraken (Kaernk or something like that) will kill you in 3 hits on dark (IDK in normal because i am a hardcore gamer and as i played TW1 game on hard and it was not hard at all but it was a good game, so i started the witcher 2 on dark as i saw something about special equipment and i love that things in gameplay, Susprise? YEP, dark equipment is broken, yeah glitched and really broken especially the swords and the sick stomach sounds plus removal of all music, not bad enough? Hmmm let put some black fog are we? This is the top bug i have seen in years). You get that suckish epic armor in stage 1 to get kaked in 3 hits, nice really? Okey lets talk about the draugr boss, this one is super mega ultra annoying and ofc expect some fps drops and lag due to overloaded environment. Boss battle is not as hard as the first one (I wont count the Letho fight because we all now he is Gerald but with the maxed ability tree), the draugr fight is poorly designed to 2 of his skills: Interesting arrow shower and meteorite/bomb shower, try to attack him when he is using his 2 favorite fu*kin skills and you get punched instead. Quen spam is expected from the players, you need a miracle to defeat that annoying boss that barely let you hit him if you didnt improved the sadly nerfed quen.

    Act 3 boss, the Dragon: This is the last mistake that i managed to stand against far enough, if you have played Dark Souls like I did (Love that game to the end BTW) you may remember Artorias, well forget about him he is just a maggot against the dragon, Artorias is nothing he is reaaaaallly easy, why dont you go and put down a dragon in TW2 on dark? This is the real man job, if the Kraken may kill you in 2/3 hits, the Dragon onehits you no matter what gear you have, you better go naked to the battle why bother in gear? You should have lvl 25-30 for the time you fight that piece of crap, you may have the Kingslayer armor (I had the traitor one, more than enough to put down 4-5 soldiers or monsters in no time). Why do you need any kind of resistance or armor when a boss is scripted to kill you in one hit. CD deffend the difficulty with: We have been inspired in the Dark Souls difficulty, well YOU EPICLY LIE... In dark souls you dont get oneshotted or onehit deaths if you wear the best avaliable equipment for the time, for example facing the bell gargoyles if you wear a +4-5 suit plus a basic sword in +4 you get killed in at least 3-4 hits, with Artorias The Abysswalker (Pretty Hard and Nice Boss) having a snake 2H blade that you get in the fortress in +8-+7 give you a very big advantage and by the time i arrived at lvl 100 he was not really hard, but easy enough to put down in 10 or 11 hits. Not to mention the companions help.
    You made a large mistake with scripted 1 hit deaths, same mistake you made with cutcene deaths, all that stuff are bugs, not better than that.

    Should you play on Dark and get the special armor to prepare for the real challenge like bosses? I SUGGEST NOOOOO WAY, CARE ABOUT YOUR TIME DONT CRAFT THE SPECIAL ITEMS BECAUSE SOME BOSSES ARE BAD SCRIPTED TO KILL YOU IN 1 HIT, HAVE NASTY MOVES/STRATEGY OR BOTH. The dragon have it all, nasty strategy and moves, onehits, penetrates your Quen nerfed shield (Shame on you for nerfing it, why didnt you nerf the Dragon), fire that fully ignore your Quen, etc. Reaaally sad that you decided to shit on the amazing story with this awful gameplay, hack and slash combat and onehit deaths? What kind of misc is that? Reminds me of Gothic 3 LMAO combat with 2 buttons one to attack fast and 1 to slow, reminds me to the Skyrim dragons too... That were toy dragons with soda instead of fire if you compare to the nasty one of TW2.

    I didnt ragequitted that hard since the Capra Demon, but i did it right. I bought the game on a store (2 discs inside) for 40 EURO, had to play it with mods THANKS TO THE COMMUNITY FOR FIXING SOME STUFF IN THE GAME, i removed the fog and creepy sound of dark equipment, cheated the missing piece of the draugir armor for the 2nd dark armor (Game is stupid enough to not tell me, loot the corpses or something like that and i was in a hurry plus without space in the inventory, no drops later until i got a drop from boss of act 2, useless in that time due to the mod i installed and proud of it). For the act 3 i lost my patience, i godmoded trough the final bosses, game was really bad that i lost my atention on the ending, i was really pissed off and skipped it by ignoring it. I simply returned to the shop where i bought the game from and asked for a refund, the reason was clear: Broken game.

    One more thing: I dont care about the age of the main topic. I was talking about the enhanced edition, not enhanced enough to reach the 5/10 rank even.
    Last edited by TheLordDSK; 25-02-17, 23:22.

    Leave a comment:


  • Shelledfade
    replied
    I disagree with a lot of what you said, but a lot of key points do make sense. The engine works great for me and runs fine, the only thing I don't like is the pixel grainy edges of shadows. As far as mouse movement goes, you need to turn off cinematic DoF for mouse movement when talking to npc's for it to act normally, for whatever reason that setting reduces cutscene and talking to merchant FPS by a lot for no gain in visuals.

    Also, you may have had mouse smoothing on or something... After turning off cinematic DoF I don't have any mouse sluggishness whatsoever, you may want to check if your mouse has smoothing on it in its program settings or windows default settings.

    As far as the mini-games go I agree that they were all extremely easy other than dice which is random luck. I agree that tw2 was far more linear than tw1, but honestly I don't really care anymore considering tw3 is open-world. Combat WAS definitely clunky and had no way for you to deal with multiple enemies surrounding you as it only let you attack 1 thing at a time, which is one thing I really hope gets improved upon in TW3.
    Last edited by Shelledfade; 08-02-14, 02:18.

    Leave a comment:


  • Charza
    replied
    I think most of the points made in the initial post are valid.
    I did like the Witcher 2 and in many ways the 2nd game offered a really good experience, especially in terms of story telling and atmosphere.
    Compared to the first game however, Witcher 2 falls flat in a few area's.
    I personally was disappointed with the simplified alchemy system of Witcher 2. Also the minigames (especially dice poker) were less fun than they were in the first one. Combat felt frustrating. Even though I eventually learned to work with it, I never enjoyed it in the same way as I did in the first game, mostly because I never felt fully in control of what Geralt was doing.

    Leave a comment:


  • MrG721
    replied
    ^ I do not hate game and I have never said that, in contrary I think it is graphically beautiful looking game, my PC handled it without problem, knowing CDPR and W1 story is probably outstanding, but... I dislike that UI so much because of it's poor design I've been prevented to complete and fully enjoy the game, sorry but that's me.

    Leave a comment:


  • GHOSTMD
    replied
    Aye goran-srb-,

    the UI and the inventory where pretty meh in TW2 i disliked them to. Yes TW2 has some weak points, but that does not drive me to say I HATE it.
    Ride to Hell is a game to hate, mobile Dungeon Keeper (remake) is a game to hate....

    TW2 is pretty much close to the best games i ever played. Specially in these days... where most of the games require DRM Software, in most of the case the
    games are heated up sequels of franchises without any inovations... ala CoD, AC and so on. Anyway i can say for sure TW2 isn t for every player out there.
    because its far away from that what other companys push out.... and CDPR do an exellent job in not following the mainstream.

    So long

    Leave a comment:


  • MrG721
    replied
    Originally posted by archont
    I'll blame the UI lead for his instead. The UI team did a poor job and if I was to point out a single area of responsibility that was significantly lacking in production quality of the game, it'd be UI followed by engine programming.
    Absolutely! UI is the reason number one why I never completed this game, even though I have it from day one. UI simply failed to be my extension and never managed to fully drag me into game world. I've felt like I had no control over Gerald during combat plus unclean minimap with confusing interactive floating icons annoys me pretty much, till I've broke patience wall and deleted game from the drive.

    Leave a comment:


  • Aes_S__dhe
    replied
    @King_Hochmeister; No if you look at the original post I made a point of insisting it wasn't something ripped from the vanilla.

    Look... they have never given us something tacked on to the end of the original game, with the modifications to the skills trees that requires, and the affect that would need to have on the narrative of the vanilla (Geralt cannot die / retire). They have either added quests midgame in TW2 - which is fine, or separate stories in TW1 - which doesn't suit the open world.

    This is just another option, another way of adding the quests with a more character driven element - which, surely we can all agreee, is CDPR main strength.

    Leave a comment:


  • Kinley
    replied
    @Kudos I didn't say I don't like replaying games, I very much do. Replaying a game just because "OMG this one NPC got added" just doesn't appeal to me, with nostalgia and all. And the costs and time needed to weave such a character in an already established narrative is another thing, it's not as easy as it sounds.

    EDIT:
    Also how would it affect the "outcome of the narrative" if it's not mid game?
    Last edited by Kinley; 04-02-14, 19:40.

    Leave a comment:


  • KingHochmeister
    replied
    Originally posted by Kudos
    No, I'd say you aren't giving CDPR credit with what they can do with a character, and instead thinking along the lines of a Protean day 0 dlc ripped from a vanilla game.

    I bet CDPR could surprise us with something never seen before, and make "character dlc" really mean something.
    I will agree with Guipit.

    Because look at it this way ... Remember the Morrigan DLC in dragon age origins ? (the Witch Hunt DLC) that was centered on finding her after 2 years of the events in Awakening ? (I had to buy it because she was my Warden's love and their love story needed a closure for me).

    What you possibly ask for is stripping a story which is essential to the main plot of the game and sell it later ... I would love to have a full fledged out story DLC instead like what CDPR did with Price of Neutrality.

    However, if CDPR manages to release meaningful "Character DLCs" as you put it ... Then maybe I will change my mind, but at this time, hell no ... I would not risk cutting out a portion of a character's story for a DLC and would rather instead have the full experience of a character in the main story.
    Last edited by KingHochmeister; 04-02-14, 19:44.

    Leave a comment:


  • Aes_S__dhe
    replied
    @Kinl3y; I said nothing about it being "midgame". Shani came to mind (it could just have easily been Kalkstein or anyone else), because its easy to imagine her moving around the Open World - because thats what she does in TW1 - say an aid camp in NML, hospital in a town, out in the world herb picking. She could be a quest hub at these places, while on a mission of her own, a mission that could substantially affect the outcome of the narrative.

    You may not like the idea of replaying the whole thing - but many of us do, and its the way CDPR games are made, not to be played once.

    The main point is to encourage further full playthroughs - which CDPR DEFINITELY want the players to do, and the modern gamer is not particularly used to in games.

    Leave a comment:

Working...
X