Importing a Custom Silver Sword
Hello everyone,
Firstly a big thanks to CDPR for releasing the REDkit, I've been a huge fan of the Witcher series since playing the first release. A while ago I made a fan mod for Skyrim that was a custom model of the Witcher's silver sword seen here:
http://skyrim.nexusmods.com/mods/16991/?
View attachment 81
Now onto the questions, I work as a 3D artist in a studio here in the UK so I am no stranger to the pipeline of importing meshes to an engine. I work day to day with UE3 so my question is this, has any information been made available on the process of getting custom skeletal meshes working with TW2? Static meshes are simple enough as they generally will not animate and require no rigging. A skeletal mesh, such as a sword for example (as I am trying to import) I imagine requires a root bone for the placement of the hand on the grip. I've tried simply exporting the basic silver sword model out of redkit for scale reference and then exported my .RE out and replace the original mesh. This however causes the sword to render invisible in the game.
Any detailed information would be great on custom meshes in general. Supplying the community with a 3dsMax exporter was a fantastic start, now we just need a little documentation to see custom weapons and characters for use in mods
Hello everyone,
Firstly a big thanks to CDPR for releasing the REDkit, I've been a huge fan of the Witcher series since playing the first release. A while ago I made a fan mod for Skyrim that was a custom model of the Witcher's silver sword seen here:
http://skyrim.nexusmods.com/mods/16991/?
View attachment 81
Now onto the questions, I work as a 3D artist in a studio here in the UK so I am no stranger to the pipeline of importing meshes to an engine. I work day to day with UE3 so my question is this, has any information been made available on the process of getting custom skeletal meshes working with TW2? Static meshes are simple enough as they generally will not animate and require no rigging. A skeletal mesh, such as a sword for example (as I am trying to import) I imagine requires a root bone for the placement of the hand on the grip. I've tried simply exporting the basic silver sword model out of redkit for scale reference and then exported my .RE out and replace the original mesh. This however causes the sword to render invisible in the game.
Any detailed information would be great on custom meshes in general. Supplying the community with a 3dsMax exporter was a fantastic start, now we just need a little documentation to see custom weapons and characters for use in mods