TW2/TW3/Redkit][tool] 3D models converter

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@hiuuz Did you ever try to export the exterior area mesh of the witcher and succeed? There was some talk about setting the right base directory and texture folder for this. Did it work with that fixed and how to set it up?

Hi @Nemomallo !
Yes, I exported the Visima maps to OBJ and into Blender. The Building and asset textures are correct, but the ground textures not appearing.
The base directory must be the "UnBiffed" one, where you extract the game assets.
 
@JLouisB
Will test it and thanks a lot for your ongoing work!

Edit:
Lol it looks like Witcher 1 gl09 got now mirrored, not a big deal though, becasue the working painted mesh is beyond value :D
gl09_mirrored.jpg
 
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Most of the meshes with bones are deformed and 00_naked_body and 00_tortured_body are crashing the program.
Can you do something with it?
 

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