x

You have decided to merge your account with the GOG.com.

You can now start participating in the community discussions.

x

You chose to opt out from the merge process.
Please note that you will not be able to access your account until you opt in.

We strongly encourage you to merge your RED account with the GOG.com one.
If you want to do it later please try logging in again.

  • Register

Announcement

Collapse
No announcement yet.

I consider w3 an all-time great game, but I have a few complaints

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • I consider w3 an all-time great game, but I have a few complaints

    Please critique my issues/complaints with this masterpiece.

    1. Main story at certain spots feels "off." I feel like Novigrad needed more main story (oxenfurt as well) in it. I didn't like the dandelion "find the 5 women" section at all. Maybe this should have been optional. I wish there was more story tied to that temple guard caleb meng guy that was looking for Triss. Also, if its true the wild hunt were supposed to attack novigrad that would have helped with this issue definitely. Wish it had some more politics to it as well.

    Skellige, I also feel, needed a bit more story to it involving the disaster in the forest. That part was cool, but it took me 85 hours to reach that point on my first playthrough and the entire time I was wondering what would happen when I reached the destroyed frozen forest with Yen. You eventually meet Yen and the druid, do a small not even 5 minute what seemed like an escort quest, then you're done there and move onto the eastern island. I didn't like this. I felt like it needed just a bit more fleshing out or substance happening there.

    2. Radovid. Not much to say here. I HATE how his character was written. I hate how he lost his mind and was acting like a nut. He was 100x better written at the end of the witcher 2. He felt like a real ruler and king there. Don't mean to be harsh, but I was sick of him the moment I saw how he was written when we meet him with Roache.

    3. Loot system is uninspiring. Made a post in the cyberpunk fears thread: https://forums.cdprojektred.com/foru...11#post9706511

    In short, I think the loot system needed more handplaced loot like how da origins/kotor does it. How you do this in an open world? Not sure, I'm not a designer. I also hate how yet again this is another rpg where equipment crafted trivializes most all other loot found in the game. I hope cyberpunk doesn't have this problem.

    4. Wild Hunt weren't strong characters. Would have been cool if a few of them had backstory like the hearts of stone characters do. Don't have much of an issue here since I did overall like the ending and the expansions' strong storytelling remedies any issues I have with the wild hunt.

    5. Bigger text/subtitles. Again, I hope cyberpunk doesn't have this problem. I play on my ps4 on a 40in hdtv and a lot of games have issues with text size. The "large" option wasn't big enough. I was a huge option. I hope for cyberpunk you guys test playing on consoles while playing on a tv around 40inches and fix the text size issue.

    That's about it for all my complaints. Most of them are minor. The main story feeling "off" in novigrad is my only real major complaint for this game. Even though there was 35+ hours of content in just one rpg city that was novigrad, I still feel it needed a bit more main story tied to it. Dkjistra was awesome, though.
    Last edited by immessingaround; 18-10-17, 02:50.

  • #3
    Originally posted by immessingaround View Post
    Please critique my issues/complaints with this masterpiece.
    Oh, some time ago there was quite a few threads with elaborated and well-deserved criticism. The game is definitely a masterpiece but it's nowhere a perfect game. It's just competition is so bad that even not so great TW3 content looks better than similar content in other games. Here are some links for you, maybe, you'll find it interesting (huge spoilers, obviously):

    1. Immersion Destroyer
    2. Why the main narrative in the last third of the game is a bad hot mess
    3.The lack of Witcher 2 decisions and content in The Witcher 3.
    4.
    Eredin says 12 sentences during the whole game
    5. Analysis: With Witcher 3 CDPR no longer treat the players like adults
    6. Main Campaign Really Needs an Enhanced Edition after Hearts of Stone

    Enjoy reading...

    Comment


    • #4
      Yes, the game is not perfect, but it not quite as bad as reading those old threads would make one think, either. It is really unlikely now that any of the complaints would be addressed (and some already were to an extent in the expansions and patches), but future games by CDPR can hopefully be even better after learning from any flaws in TW3, of which the developers themselves might very well be just as critical even if not showing it in public.

      Comment


      • #5
        Originally posted by sv3672 View Post
        it not quite as bad as reading those old threads would make one think, either.
        Well, those posts don't claim that the game is bad, they just point out existing issues with the game. Most of the game is brilliant, but it has quite a few ugly pieces here and there. And, unfortunately, in other similar games of this genre those issues are way worse.

        Comment


        • #6
          Cool post, man! (I'm having fun. )

          Originally posted by immessingaround View Post
          Please critique my issues/complaints with this masterpiece.
          1. Main story at certain spots feels "off." I feel like Novigrad needed more main story (oxenfurt as well) in it. I didn't like the dandelion "find the 5 women" section at all. Maybe this should have been optional. I wish there was more story tied to that temple guard caleb meng guy that was looking for Triss. Also, if its true the wild hunt were supposed to attack novigrad that would have helped with this issue definitely. Wish it had some more politics to it as well.
          Find the 5 women = necessary character establishment for the whole Dandelion + Priscilla thing. I think it was necessary to reflect Dandelion's "normal" relationships with women and their response to him. Basically, they obsess over each other sexually, they don't really form strong, healthy relationships. The introduction of Priscilla immediately paints a very different picture. Realizing that...wait...is she..? Oh, for god's sake she IS. You're actually falling for him!? For Dandelion!?!? What is wrong with you, girl!?!?!? Hahahaha...!...this is going to be rich.

          Then, vice versa, realizing Dandelion...is...genuinely falling for Priscilla!? Where am I right now, bizzaro world!?!? Alright...okay...no...no shit! This...this going to happen! This is actually going to happen. Hm! Will you look at that? (Extreme feelings of warm-fuzzies. [Transformation into unbridled rage at the start of the Carnal Sins questline.])

          Mechanically, it is kind of boring / annoying to need to run about like a deck-monkey, but it does accomplish a few goals:

          a.) establishes Dandelion, especially for players new to the games / characters.

          b.) gets me out and about in Novigrad, helps me see the different sections of the city during my first playthrough.

          Wild Hunt attacks Novigrad = I'll openly admit that this may have been a clearly missed opportunity. That, actually would have fit in brilliantly after Ciri escapes from Junior and Geralt has tracked her that far. The Hunt appears, right in the heart of Novigrad, sends the city into a minor riot, and makes it clear that there is nowhere Geralt can hide. Might have blended in nicely with the whole Gangs of Novigrad questline -- the bosses use the chaos caused by the Hunt as an excuse to grab at more power, and they wind up starting a gang war on the streets. I agree. Oh well...something to consider for the reboot of the Witcher series in 2035.

          Skellige = I'm not sure. The pacing of that scene was more or less on par with the rest of the game. Plus, I think the weight underscored the scene rather than getting over it. I mean, Yen technically grabbed a highly sacred, religious icon and used it like a disposable hand-wipe to get what she wanted. It was awesome character stuff for her. (And contained my favorite joke in the game: "What the hell was that!?" "Unicorns..." ) Not sure what else could have been included there that would not feel like "filler".


          Originally posted by immessingaround View Post
          2. Radovid. Not much to say here. I HATE how his character was written. I hate how he lost his mind and was acting like a nut. He was 100x better written at the end of the witcher 2. He felt like a real ruler and king there. Don't mean to be harsh, but I was sick of him the moment I saw how he was written when we meet him with Roache.
          Meh. He works for his intended purpose. A little predictable perhaps. It's a minor part of the overall story, anyway. Actually, he may have worked better as a completely absent character...holed up in some fortress in Redania.


          Originally posted by immessingaround View Post
          3. Loot system is uninspiring. Made a post in the cyberpunk fears thread: https://forums.cdprojektred.com/foru...11#post9706511
          In short, I think the loot system needed more handplaced loot like how da origins/kotor does it. How you do this in an open world? Not sure, I'm not a designer. I also hate how yet again this is another rpg where equipment crafted trivializes most all other loot found in the game. I hope cyberpunk doesn't have this problem.
          While I agree with this entirely, I'm not sure how the wider market would have taken it. It's sort of an "expectation" of open-world RPGs to be inundated with loot, have the ability to min-max a character to the last decimal place, and constantly be switching out your gear for a new, exciting look / feel / playstyle. Personally, I would have preferred a much more static system. I feel a weapon, for example, is an extension of the character itself. I hate having to give up my blade in the game. I become attached to them and the look / feel of my character. Fortunately...we can simply ignore all the loot if we want! (I usually wear the starting armor until I get the Wolf School Gear. I'm wearing something else next time I play! I swear it!)


          Originally posted by immessingaround View Post
          4. Wild Hunt weren't strong characters. Would have been cool if a few of them had backstory like the hearts of stone characters do. Don't have much of an issue here since I did overall like the ending and the expansions' strong storytelling remedies any issues I have with the wild hunt.
          This, I disagree with, but I also would have chosen to portray them in a completely different way. Probably something more along the lines of the original concept art for the "wraith form" in Shadow of Mordor:
          More spooky-ethereal, less evil-spikey...

          Click image for larger version

Name:	mordor-feature.jpg
Views:	1
Size:	140.8 KB
ID:	9712761



          ...as they supposedly use spectral "projections" to disguise their actual appearance. I would also have made them seem more than a little bit..."delusional". Seeing existence in ways other people couldn't understand. Using a logic completely alien to the way we think.


          Originally posted by immessingaround View Post
          5. Bigger text/subtitles. Again, I hope cyberpunk doesn't have this problem. I play on my ps4 on a 40in hdtv and a lot of games have issues with text size. The "large" option wasn't big enough. I was a huge option. I hope for cyberpunk you guys test playing on consoles while playing on a tv around 40inches and fix the text size issue.
          2K / 4K resolutions will need some time to become established. I would say that, if no technique has been developed yet to make actual fonts that are simultaneously vector-based...now is the time...


          Originally posted by immessingaround View Post
          Dkjistra was awesome, though.
          Breaking his other leg during the whole Phillipa thing made me laugh at loud.
          People always ask me, "What's in the box?" I get the question a lot. "Come on -- what's in the box!?" I won't tell them...but I'll tell you. Go on.
          You can see what's IN THE BOX!!!

          Comment


          • #7
            Good posts. I mean I like the wild hunt, I just feel they needed a few more main story events, like the cut out novigrad plotline stuff. Didn't even have to be super long, just a little more fleshing out.

            That, and Novigrad feeling a little "off" main story wise are really my only 2 narrative complaints, along with Oxenfurt needing a little more main story there as well, though HOS did help with this some.

            Comment


            • #8
              Lack of combat animations.

              Comment


              • #9
                Originally posted by immessingaround View Post
                Good posts. I mean I like the wild hunt, I just feel they needed a few more main story events, like the cut out novigrad plotline stuff. Didn't even have to be super long, just a little more fleshing out.

                That, and Novigrad feeling a little "off" main story wise are really my only 2 narrative complaints, along with Oxenfurt needing a little more main story there as well, though HOS did help with this some.
                As far as I know, the Wild Hunt attacking Novigrad tied into the other cut quest (after what is now Battle Preparations) where Geralt would have infiltrated the Wild Hunt and I think Avallac'h would have been kidnapped, and at the end of it he would have boarded the Naglfar and traveled with the Wild Hunt to Novigrad, leading to the battle there. Shavod could probably tell more about this part of the game. These quests were deleted together due to difficulties implementing them well, and were replaced with the current version of the battle in Undvik.

                The Novigrad main story would also have been more complex and involved even more characters, but it was cut down to what is in the released version in the game, perhaps that is why the pacing sometimes feels off and some less important sub-plots are not resolved very well. Even now it still has the most quest content out of the three main areas, though.

                Comment


                • #10
                  I share your criticisms as well (and a hell of a lot more) and also ain't as forgiving with them as others might be. Because, as I see it, most of your points ties to a much serious problem which plauge the entire game's narrative or design philosophy.

                  The Novigrad act feeling off and having little meaningful plot points is really a pacing issue, it drags and stuff of little significance really overstay their welcome. Finding those 5 women is a great example of that, but it goes the other way too. TW3's plot sometimes decides to drag and sort of waste your time and have you finding goats and sometimes to jump-cut to quite important plot points with no build up, like the Sabbath and the obviously the ending.

                  Radovid's going mad is far from the only time CDPR deny relevance and outright existence of the previous games. It goes from little conveniences like having Henselt die in a battle to plot holes like resurrecting Thaler. I don't except the argument that TW3 is its own game because it doesn't. Whether CDPR like it or not it's a part of a trilogy and having our beloved characters re-written for the sake of having your story work just alienate fans abd nothing else.

                  The loot is a filler for an open world that is in my opinion much bigger than it should be.

                  The Wild Hunt characterization is a problem in the entire game. They're not the only bad guy written flatly and pitch-black. Example include Whoreson and Caleb Menge.


                  ​​



                  Comment


                  • #11
                    Originally posted by sv3672 View Post

                    As far as I know, the Wild Hunt attacking Novigrad tied into the other cut quest (after what is now Battle Preparations) where Geralt would have infiltrated the Wild Hunt and I think Avallac'h would have been kidnapped, and at the end of it he would have boarded the Naglfar and traveled with the Wild Hunt to Novigrad, leading to the battle there. Shavod could probably tell more about this part of the game. These quests were deleted together due to difficulties implementing them well, and were replaced with the current version of the battle in Undvik.

                    The Novigrad main story would also have been more complex and involved even more characters, but it was cut down to what is in the released version in the game, perhaps that is why the pacing sometimes feels off and some less important sub-plots are not resolved very well. Even now it still has the most quest content out of the three main areas, though.
                    It's pretty much what you said, only omitted the part when everything starts with Kaer Trolde being attacked by Wild Hunt. After that there was kidnapping (with Avallac'h probably acting as a bait), infiltration and finally attack on Novigrad, where the final fight with Eredin supposed to take place (which brings the question, what would happen to Crach in this scenario). Developers explained that the two major reasons behind infiltration quest getting a boot, were already mentioned design issues, as well as the fact that without battle in Novigrad (which had to be replaced due to technical issues) this quest had no reason to exist anymore.

                    In the Novigrad section of the game bigger roles for King of Beggars and Cleaver were planned (how much bigger, I don't know, but I suspect they would be involved in Radovid assassination somehow), however Dijkstra's role was actually expanded in comparison to what they initially planned for his character.

                    Comment


                    • #12
                      You will complain more if you replay on ng+

                      Comment

                      Working...
                      X