I removed finishers and kept dismemberments (E3)

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I removed finishers and kept dismemberments (E3)

So I managed to do this but there’s a problem where instead of finishers enemy’s will go to T-pose for a second then drop to the floor.

any help would be great.
 

Guest 3841499

Guest
It would be helpful to know HOW you did it...
 
There is a mod in which you can enable and disable all types of finishers, so I guess its possible to disable all finishers and just increase the chance of dismemberments on kill.
 

Guest 3841499

Guest
rfuzzo;n10696601 said:

Would it be possible to write a proper script that makes thePlayer.PlayEffect('covered_blood') whenever the player hits an attacking NPC that had red blood (aerondight red something...) without that effect randomly re-appearing during dialogues? I am not the only one interested in this - covered_blood CookedFX never even happens in vanilla game, but the burn FX on grass, IMO, is more interesting :D.
 
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